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Nik

*A:M User*
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Posts posted by Nik

  1. Okay, this one should work in v15. Give it a workout and see if it has a problem I didn't find, Nik.

     

    It is working , thanks a lot

     

    Cool. There are also BVH Poses that will work whether you are using BVH data or the Action exported from Zign Track. Most of those Poses are there to increase or decrease the amount of movement used from the BVH data or exported Action...there are also a couple that add in things that the data can't, like lip curling.

     

    I see , if I want to decrease the eye brow movement , where to find those poses?

  2. I followed your video exactly , and the animation worked in choregraphy but i doubt that the bones are moving as they should

    I opend the prj you sent me with Tom2.act and rendered it without changing a thing

    Can you please do a render and check if they are behaving the same way

     

    What version are you using, Nik? I haven't tried it in multiple versions...I should probably do that. I'll do some messing with it tonight when I get home.

     

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    EDIT

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    For the test, I was using v13t.

     

    I am using version 15

  3. Here is a quick video (no audio) showing me changing the Actions in the Choreography.

     

    Hope that helps, Nik.

     

    It is working , thanks a lot

    One thing I realized while watching your tutorial that Sam is opening his mouth while the action is played

    when I played it , it seems that he is only moving his jaw without articulation

    Is there anything I need to modify ?

     

    Everything I did is in the video...did you do something different? It should work the same. If you continue to have a problem, make a quick video to show what you're doing...it might make it easier to track down.

     

    I followed your video exactly , and the animation worked in choregraphy but i doubt that the bones are moving as they should

    I opend the prj you sent me with Tom2.act and rendered it without changing a thing

    Can you please do a render and check if they are behaving the same way

    test.mov

  4. Here is a quick video (no audio) showing me changing the Actions in the Choreography.

     

    Hope that helps, Nik.

     

    It is working , thanks a lot

    One thing I realized while watching your tutorial that Sam is opening his mouth while the action is played

    when I played it , it seems that he is only moving his jaw without articulation

    Is there anything I need to modify ?

  5. Here is an exported zign action file , don't mind the motion tracked !!

    Can you plz check it

     

    Here's an updated version of Squetchy Sam and an updated Action setup in a Project with your Action...I'll include these fixes in the next release. Sorry about the problems, Nik. You are the first person to test the Action Zign Track output with Sam...at least that has said anything.

     

     

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    EDIT

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    I'm not sure if the lower lip problem was because of the capture...let me know if there is still an issue.

     

    The lower lip is a tracking problem

    I opened the prj with updated Action setup , the action worked properly , i deleted this action(Tom2) and i imported a new action Tom3 , and dropped it onto Sam , but it didn't work

    What am i doing wrong ?

    Thanks

     

    Just to be sure: In the chor, did you attach the action to the character or did you change the blend-mode in the chor-window?

     

    See you

    *Fuchur*

     

    I tried first to drop the action onto sam it didn't work , then i opened the zign track action setup and dragged my exported action onto the shortcut to the character in the zign track action setup, it didn't work in the choreography either

  6. Here is an exported zign action file , don't mind the motion tracked !!

    Can you plz check it

     

    Here's an updated version of Squetchy Sam and an updated Action setup in a Project with your Action...I'll include these fixes in the next release. Sorry about the problems, Nik. You are the first person to test the Action Zign Track output with Sam...at least that has said anything.

     

     

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    EDIT

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    I'm not sure if the lower lip problem was because of the capture...let me know if there is still an issue.

     

    The lower lip is a tracking problem

    I opened the prj with updated Action setup , the action worked properly , i deleted this action(Tom2) and i imported a new action Tom3 , and dropped it onto Sam , but it didn't work

    What am i doing wrong ?

    Thanks

    tom3.act

  7. I think I figured out what's going wrong with this for you, Nik. Are your bones in Zign Track named the same as required? Here are the names needed: head, CheekL, CheekR, EyebrowAL, EyebrowAR, EyebrowBL, EyebrowBR, Frown, Jaw, LowerLipL, LowerLipR, MouthCornerL, MouthCornerR, Neck, SneerL, SneerR, UpLipCentre, UpperLipL and UpperLipR.

     

    Once you have your Action exported from Zign Track imported into A:M, import the updated "v13_Zign_Track_Action_Setup_04_10_2008B.act" I'm posting here (fixed the head naming in it as well...it will be included in the next rig update) then, drag and drop both Actions onto Sam in the Choreography and it should work.

     

    Hope that helps, Nik.

     

    The BVH is working without head movement in the last version i had , with the prj you gave it is working with head movement

     

    I renamed the bones in zign as you mentioned and imported both v13_Zign_Track_Action_Setup_04_10_2008B.act and my zign action , i can see the animation in the graph but it isn't applied to Sam in the Choreography

     

    Here is an exported zign action file , don't mind the motion tracked !!

    Can you plz check it

    tom2.act

  8. I think I figured out what's going wrong with this for you, Nik. Are your bones in Zign Track named the same as required? Here are the names needed: head, CheekL, CheekR, EyebrowAL, EyebrowAR, EyebrowBL, EyebrowBR, Frown, Jaw, LowerLipL, LowerLipR, MouthCornerL, MouthCornerR, Neck, SneerL, SneerR, UpLipCentre, UpperLipL and UpperLipR.

     

    Once you have your Action exported from Zign Track imported into A:M, import the updated "v13_Zign_Track_Action_Setup_04_10_2008B.act" I'm posting here (fixed the head naming in it as well...it will be included in the next rig update) then, drag and drop both Actions onto Sam in the Choreography and it should work.

     

    Hope that helps, Nik.

     

    The BVH is working without head movement in the last version i had , with the prj you gave it is working with head movement

     

    I renamed the bones in zign as you mentioned and imported both v13_Zign_Track_Action_Setup_04_10_2008B.act and my zign action , i can see the animation in the graph but it isn't applied to Sam in the Choreography

  9. I understand that i don't need to re-attach zign rigg.

    Then is there any tutorial that shows how to load zign captured bvh into Squetchy Sam ?

     

    It's in the tutorial...read the tutorial, Nik. It's called "Using_Zign_Track_BVH_with_FACE_12_05_2007B.pdf" and is in the ZIP file named "13s_Posable_Squetch_Rig_installations_04_25_2011a.zip".

     

    I read the the tutorial , I exported both action and Bvh from zing track

    When I import the action file to AM , I can see the animation in action mode , but when I return to choreography mode it is not working , any clue?

  10. Squetchy Sam is an option...here.

     

    Hope that helps.

     

    Is there a download for squetchy Sam , with a Zign track ready facial rigg ?

     

    The rig in Squetchy Sam has a setup that will work with Zign Track...at least it worked with Zign Track v1.3. There are instructions included with the rig installation in this post.

     

    Hope that helps.

     

    I understand that i don't need to re-attach zign rigg.

    Then is there any tutorial that shows how to load zign captured bvh into Squetchy Sam ?

  11. Thanks, guys!

     

    Are you doing the Animation Mentor program, because I get the impression cause the character looks like one they use.
    Yes, that's "Stewie", remade in Animation:Master. "Push a heavy object up an incline" was a 2nd quarter assignment. They've changed the curriculum since then, it may be no more.

    I myself am getting ready to apply for the summer term of this year. I really want to hone my character animation skills.
    Brush up on your drawing skills between now and then. That's one thing they don't warn you about... you will be expected to make quite a few drawings as part of your assignments.

     

    Say hello to Victor when you see him.
    I haven't had him for a mentor so I haven't run into him yet. But I hear he has a reputation as an extrememly tough grader.

     

    Can you please upload "Stewie" , remade in AM

  12. I tried your model in V16 and I was able to save OK after making the new pose.

     

    But when I tried in V11.1i, which I think you have, I got the error.

     

    When I tried in V12 I was able to re save successfully.

     

    Ballie_half_bones_05_v12.mdl

     

    However, when I do a test model from scratch I can save successfully from any version. There is something unusual or corrupted about your model possibly. I know we were making bone hiding poses back in V11 and it seemed to work fine then.

     

     

     

    I recommend you upgrade, but if your CD will let you run v12 (you can get the installer on the Hash updates page) you might try that.

     

     

    Thanks a lot for your help and for the great tutorials

    I upgraded and everything is working fine

  13. Now I did as you said , I loaded the model , then made new pose

    Then I did nothing and saved ,it saved properly.

     

    So far so good. What I would do is continue from there and try to save after every step until you find the one that is the tipping point. If you then could post the model immediately prior to that, then we'd have something to look at.

     

    And of course, you're not resaving over the same model name every time.

     

     

    I've never had the this trouble, what you've got is unusual, but perhaps we can narrow the problem down.

     

    I tried the step by step save , after i create a new pose it saved but after hiding the first bone it is not saving

     

    Here is the file

     

    Thanks a lot

    Ballie_half_bones_05.mdl

  14. It's got a name so you must have something saved.

     

    You load that, and start a new pose then do nothing else and save.... what happens?

     

    I always saved before

     

    Now I did as you said , I loaded the model , then made new pose

    Then I did nothing and saved ,it saved properly.

     

    Then I applied your tutorial to hide the bones and as soon as I finished I tried to save but again it is not saving and giving the usual error message

  15. OK, you're making a pose for it.

     

    Try it with a model with one bone. What happens?

     

    In my model i have made the following folder :

    1-User property relationship

    2- Show relationships

    3- Show non animating bones relationship ( Then on/of set properties)

     

    In this model i did control and cosmetic constraints relationship

     

    I tried to hide one bone and still not saving

    post-13336-1299792076_thumb.jpg

    post-13336-1299792174_thumb.jpg

  16. Well i am following Bary Zundel tutorial

     

    I created new property folder : Show non animating bones

    Then new relationship

    And start to hide bones which are not acting in the animation by clickng key J and i used the ON/OFF property

     

    The process worked and i was able to hide the none animating bones with ON/OFF but when i want to save it gives this error : Invalid argument was encountered

    And i am not able to continue since the file is not saving properly .

     

    Thanks in advance

  17. I was trying to hide none animating bones in a model which i was rigging

    I edited their visibility property

     

    But when i tried to save , it is not saving and it is giving me the following error message : "An Invalid argument was encountered"

    I repeated the process more than one time and it kept on giving me the same message .

     

    I appreciate your help

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