Jump to content
Hash, Inc. - Animation:Master

MarkC

*A:M User*
  • Posts

    25
  • Joined

  • Last visited

Posts posted by MarkC

  1. I have been working on modeling more realistic eyes. In the past I have used simple sphere with a decal. The eyes here are more detailed in their construction. The eyes are not spheres but have that shape shown in Steven Tubbrit's tutorial.

     

    GalaEyes_small.jpg

    Larger Image

     

    They are based on my interpretation of the following tutorials:

     

    Making an eye - by David Simmons

    Making an eye - by Steven Tubbrit

     

    The model is off the cd. I want to fix the ripples in her cheek and add that flesh piece in the corner of the eye.

     

    What to you think?

     

    Mark

  2. I am not familiar with the building but it’s a Great job of modeling!

     

    For texture it depends on how close you are going to bring the camera to the surface. Since it's such a large structure the camera may not often get close to the surface. Would a shader be enough? Perhaps only decal surfaces that the viewer would get a close look at and use a shader for the rest.

     

    Mark

  3. Name: Mark Cromwell

    Exercises Completed: 5- Take A Walk

    Date Completed: 9/26/05

     

    Comments: I got a little carried away but a lot of fun putting in extra bits. Skirt has SimCloth, Choreography action overlay when she steps down the curb. Little music loop from Acid.

     

    Oops, forum will not allow mp4 video to be uploaded. Here is another link. Should work with QT 6.0, let me know if you can't see it.

     

    walk.jpg

     

    Take a walk

  4. Hi, Mark I really like you're model. and the ball throwing was excellent. I would like to know what program you used to recompress the mov file? 

     

    Thanks 

     

    Nicole 

    Thanks! It took awhile to do "The Pitch". I would animate some and then have to fix the model. Animate some more and then have to fix the rig. I also played a lot with v12 cloth which, after a lot of tweaking, worked great.

     

    Originally I rendered straight to Quicktime with Sorensen III compression and medium quality. It came out to be around 4Meg! I loaded it into Quicktime Pro and saved it out again with Sorensen III compression, medium quality and added stream hinting. This time it was ~700Kb. A really big difference that makes no sense. I want to experiment some more.

     

    Mark

  5. I just got my copy and I am sure I will find a lot of good information. But I don't like the light yellow/tan paper it's printed on. I am sure it's cheaper then white paper but I think white paper is nicer looking and easier to read.

     

    Mark

  6. Richard,

     

    Good detective work on setting surface colors from expressions. It's obvious now that you showed me but I guess that's the way it always is.

     

    Also good work around for setting the surface glow. I did send an email to Steve about not being able to set the surface glow directly.

     

    You are right that the modulus function expects an integer but it does seem work with a float. With expressions I have this desire to keep them as simple as possible.

     

    Mark

  7. The animation of the ambiance with an expression works great. I am using the equation ambiance = If(Mod(GetTime()*30,15)>5,95,0).

     

    But I can't animate the glow. I have tried:

    If(Mod(GetTime()*30,15)>5,ON,OFF)

    If(Mod(GetTime()*30,15)>5,TRUE,FALSE)

    If(Mod(GetTime()*30,15)>5,1,0)

    and many others. None are accepted. You can click select an attribute into the expressions editor and all of the surface attributes can be clicked EXCEPT glow. Maybe this was fixed in v11. I am still using v10.5

     

    I was trying animation of surface color with expressions. But what value do you give for the RGB color? For white you would think it would be RGB(255,255,255) or 0x00ffffff or 16777215. But none of these work. So how in an expression do you specify color?

     

    mtpeak2,

    I haven't tried to animate hair color but I can animate the color of the flashing lights. If you can animate the color of other objects but just not hair, maybe it is a bug.

     

    Mark

  8. Bruce,

     

    YES that's it, the hidden drivers! Thanks, I have searched for that before. Now I can select the flashing light group and set the expressions for glow and ambiance.

     

    Mark

  9. Thanks for the replies.

     

    John,

    Your rotating light example looks good and is perhaps more realistic then flashing. But the animation of surface attributes is important and I want to learn how.

     

    Bruce,

    I agree that ambience is not enough but at this point I don't know how to animate surface attributes.

     

    I thought AM supported animation of surface attributes, even controlling them through pose sliders. I can't figure out how. Then I would like to control the flashing through expressions.

     

    Thanks,

     

    Mark

  10. I want to add flashing lights to the police car that came on the cd. I thought it would be cool to use expressions to time the flashing.

     

    But I can't even get the light's ambiance to be controlled by a pose slider. I am sure this is easy and has been answered before but I can't figure it out.

     

    Can someone help show me how this is done? I am using verision 10.5.

     

    Thanks,

     

    Mark

  11. Mike,

     

    I tried Rotate.Z=GetTime()*30. At frame 15,907 the Z rotation was 15,907, just like it should be. But at frame 15,908 the Z rotation jumped to -15906.6 and on following frames, it would count up. So it was not oscillating between -16000 and 16000 degrees but jumping to the lowest number as you guessed it should.

     

    The problem seems to be a floating point problem. So I tried

     

    Rotate.Z=Abs(GetTime())*30

     

    and this works. The GetTime() function returns a float. For frame 16,000 the Z rotation will be 16,000.

     

    Mark

     

    I forgot to mention I am using 10.5r.

×
×
  • Create New...