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Hash, Inc. - Animation:Master

marcoblbr

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Posts posted by marcoblbr

  1. Nice falling Matt haha

     

    So, about that problem, I just upload a simple project of what I was developing, without the car and the scenario to show you was what happening.

     

    Just try and remove the rabbit's keyframe 12:12 and you'll see what I am talking about. The rabbit moves to another place of the screen. As I have a keyframe right before, in 12:11, this shouldn't ever happen!! That's the reason I had to animate him frame by frame. Pictures 1 and 2 ilustrate this issue.

     

    Also, my first choreography action finishes at 10:00 and the second choreography action begins at 10:01. If you remove keyframe 10:01, you'll see that the rabbit goes to a position which has nothing to do with the keyframe 10:00 and the keyframe after, 10:09. Pictures 3 and 4 ilustrate this.

     

    I tried different things but was not able to figure this out! If you can, please take a look. I know it's just a simple thing, but I don't know what it is!

     

    Thanks a lot for being so helpul. I hope other members can benefit from this issue too!

    Simple_Walking.prj

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  2. Thanks robcat!! I created a second choreography action outside the path and things were a bit more correct. Although I still had problems copying and pasting keyframes, I animated the last frame of action 1 in the first frame of action 2 (as copy didn't work) and I got a good result! Very strange, but later, even some keyframes in action 2 wouldn't copy right!!

     

    Even the skeleton which was another actor, didn't have his keyframes copied right! I think all of this is because of that action because I never had this problem doing the other exercises. But copying some keyframes and correcting them frame by frame I was able to do a nice job with a lot of work! But my question remains... Why would this still be happening if I created 2 distinct choreography actions ?? It gave me a lot of extra work!!

     

    Here's my final rendering of exercise 5. I'm moving slow in these exercises as I try to make a full animation in each one!! I have a lot of extra work but I learn a lot also! :-)

    ex5_marco.mov

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  3. Hi, at the intro video of Animation Master you have Homer Simpson and a T-rex being animated! I wonder if someone has this model? I didn't find at the extras CD that people mentioned in other posts. Also, Homer, the fat guy, is no longer avaiable at the FTP. I saw at other posts that it was in the Data folder of the FTP, which doesn't exist anymore.

     

    I really wanted to make some animation using the T-Rex. I found a free model, but couldn't import to A:M. I can import it as a prop but it is useless as it has no bones! Using the plugin import function, A:M begin importing but stops at 20%. I tried some other 3ds models and all hung at 20%. Is it a bug of A:M 2005 or the plugin ?

     

    Maybe someone could test importing this t-rex model to see if works! Is there a newer version of the 3ds plugin?

     

    Thanks!

     

    PS: After about 6 min importing, it finally finished but I still got no bones after importing :-( And also, the quality compared to the prop was not good. The prop imported with a better texture!!

    post-12501-1238376863_thumb.jpg

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    3DS_T_Rex_Model.zip

  4. Hi robcat2075, thanks for the help! I watched your tutorial and did whay you said, but it didn't work. In picture 1 you can see that I created 2 Choreography Actionss, and when 1 finishes in 10:00, 2 starts. Also, you can see that all bones have keyframes in 10:00 and 10:05.

     

    So, in picture 2, the moment I pick the leg in 10:05, the keyframe of that bone vanishes!! And in picture 3, when I position this bone in another place, it creates the keyframe for that bone in 10:05, but doesn't keep the keyframe that was before in 10:00!! As this result, in picture 4, when I return to 10:00 the bone is in the wrong position!

     

    Also, one strange thing I noticed is two Choreography Actions 1 in the bar! Is this correct ? In both choreographies I used blend method replace as it made no difference using replace or add (in the video you say something closer to this).

     

    Other strange thing is that pressing the button to create a keyframe when the bone "Right Foot Target" appears, doesn't create a keyframe for that bone! That's where the problem is!!! It should create for everything, but it doesn't. It creates only when I move the bone, which is bad because gets everything before in the wrong position!

     

    I am sure that it is just a little tweak that I'm unable to see!! Any help on this would be great!

     

    Thanks!!!

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  5. Hi! Long time without working with Animation Master, but here I come back :-)

     

    I just did exercise 5. Here's my solution!

     

    After the rabbit stopped the cycle, I tried to make him say goodbye to the camera, rising his hand. So, I set a keyframe at the last frame to lock the actions of the walking cycle and them did the scene animation! When I played the animation, I saw that the rabbit raised his hand as soon as the cycle began, as if I didn't set any keyframe! I tried setting a lot of keyframes, but didn't work as well! Is this a bug?? Because setting keyframes should protect the scenes before, but it didn't.

     

    I'm uploading both files to show this problem! Anyone can help? I want the rabbit to make all his cycle and then, when he stops, to raise his hand. It should be simple if that keyframe worked.

     

    Also, one more thing. I want to move all frames forward so that I can start the animation by some scene, and not making the rabbit walking just at frame 0. I tried edit -> move frames, but didn't work. My animation begins with 00:00 and goes till 11:10. I changed it to 00:10 to 11:20 so that I could have 10 extra frames to animate the beginning, but nothing happens and the rabbit starts moving at 00:00.

     

    Hope anyone can help! Animation Master is great :-)

    ex5.mov

    error.mov

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  6. After almost 15 hours I finally finished my animation of exercise 4. Suppose that you have not only the pitch, but also a ball, a hitter, a baseball field and a bird!! That's the result you get...

     

    I'm glad I was able to do something nice! I had a lot of trouble making the hitter... I had to do it frame by frame because each frame I advanced, the baseball bat would come out of the actors hand. I even tried to get the model of my actor and put the bat on his hand but when I put it in the animation, it had no skeleton so I couldn't animate!

     

    Well that's it! Hope you guys like it...

     

    Also, when A:M finished rendering (45 min), the MOV file was 44 MB. Using the program Total Video Converter I was able to convert to another MOV that is 2 MB with quality near as perfect as the original! So it is a good call if the files gets too big!!

     

    Until next exercise :-)

    exer4_marco.mov

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  7. Rodney, thanks for the comments on exercise 3. I didn't know that window hint ;-)

     

    So, here's my exercise 4. I included a ball to make it more realistic. To fit the actors hand, I had to do each single frame.

     

    Just one thing I wanted to add... In frame 1, my actor is in position to throw the ball, as I followed the example! But after I completed it, I wanted to add some more frames in the beginning so that he first pick up a ball on the floor then go to that position in frame 1 to shoot it!

     

    There is an option, edit -> move frames. I put the offset for 20 frames, but didn't work out! Is there a way to do this??

     

    Also, it would be a lot easier in the first frames if there was a way to lock the ball in the actor's hand so that if I moved the hand, the ball would move automatically! Is it possible?

     

    You learn a lot by watching the videos, but you do increase your level a lot more by reading this forum and seeing what others have done!! And it is a great challenge to try and make animations similar to the best solutions! I'm glad to me a member of this forum! :-)

     

    And here's my little movie and a picture of a scene! The AVI was 500kb but it didn't accepted that format here so I put the .MOV, which is 2.2MB! :-(

    marco.mov

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  8. Here's my picture for exercise 3. As I saw so many great examples, I tried to create a good one too!

     

    One thing you may notice is that the rabbit lying down on the floor is actually flying! hehe I was having a hard time to put him lying on the floor, so that's what I got working!

     

    Hope it makes people create even greater pictures!

     

    See ya! :-)

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  9. My first post! Just completed the first exercise! I really love animation master. I carefully reseached the net to discover how they made that game videos and was first at 3d studio max. I was watching some tutorials and reading some forums and someone mentioned Animation Master.

     

    After I found that first introductory video I was glad I finally decided what to study :-) And here I am!

    post-12501-1230356135_thumb.jpg

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