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JohnWayne

*A:M User*
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Posts posted by JohnWayne

  1. I didn't have time to do the math and the figuring last night, but TimeLord's Phenom II X6 using I assume 1/6 processing on V16 is getting 4:29 28% to 33% usage he said.

     

    It uses similar technology to my Athlon II X4 (as the FPU - Math Coprocessor - Rendering bits are almost identical in both chips when Ghz speeds are equal). and I had to leverage all 4 Cores 95% usage on 15v to get close to the same time.

     

    Seems safe to say that from v15 to v16, render times may not have necessarily when down dramatically, but the Renderer is becoming more and more efficient.

    That's something to thank the Hash team for.

     

    I would be interested in seeing if anyone has tests based on the new AMD FX (aka Bulldozer) CPU, from what I understand they share a FPU with 2 cores, so technically they only have 4FPUs in whats considered an 8 Core CPU.

     

    Price Performance ratios for AM seem to be -- Phenom II X6 possibly then AMD FX then i7 2600K if you have a little extra, then again the extra could always be used for more RAM.

     

    Peace,

     

    JW

     

    Did you render with Netrender or with Animation:Master open four times?

     

    See you

    *Fuchur*

    post-12186-1328845765_thumb.png

    Sorry for the delayed reply Fuchur,

     

    I did the render with a single instance of AM with the Threads setting to 4 on v15beta which works with the TWO CD labeled HASH2007. This setting exists in 14v through the v15 betas - I do believe they removed it some time ago during the v15 cycle. I know I have to upgrade...

     

    John

  2. I didn't have time to do the math and the figuring last night, but TimeLord's Phenom II X6 using I assume 1/6 processing on V16 is getting 4:29 28% to 33% usage he said.

     

    It uses similar technology to my Athlon II X4 (as the FPU - Math Coprocessor - Rendering bits are almost identical in both chips when Ghz speeds are equal). and I had to leverage all 4 Cores 95% usage on 15v to get close to the same time.

     

    Seems safe to say that from v15 to v16, render times may not have necessarily when down dramatically, but the Renderer is becoming more and more efficient.

    That's something to thank the Hash team for.

     

    I would be interested in seeing if anyone has tests based on the new AMD FX (aka Bulldozer) CPU, from what I understand they share a FPU with 2 cores, so technically they only have 4FPUs in whats considered an 8 Core CPU.

     

    Price Performance ratios for AM seem to be -- Phenom II X6 possibly then AMD FX then i7 2600K if you have a little extra, then again the extra could always be used for more RAM.

     

    Peace,

     

    JW

  3. post-12186-1327819020_thumb.png

    Happened to break the 4 minute mark with my little rig using the 15 beta and all 4 Cores with a little overclocking 4:39 without.

     

    Athlon II X4 Propus 2.6ghz - OC 3.0Ghz

    4GB Ram

    Windows 7 64-bit

    AM2007 15Beta 32-bit

     

    I would imagine if some of you are breaking the 3 minute mark with some of the newer CPUs in a Single Core setup, I wonder how they would fair when you could still set the threads. I know a few of you must have the TWO AM2007 Disc as well. Nancy's Shelton Computer and Fuchar's 6 Core should not only render the teapots but probably make the tea as well. :yay:

     

    Peace,

     

    JW

  4. Hey Guys,

     

    I'd be happy to quote the book if it will help you assist me.

     

    (From the A:M Complete Guide c2007 p141 & p142)

     

    "Change to Muscle mode (press F7) and switch to a front view. Select the CP that makes up the tip of the ear with the Group tool. This is so that the Rotate Manipulator will move just this control point. Selecting a single control point, while allowing the manipulators to be used, will not have its rotation affected from changes to the pivot. (A group, even though it contains the same single CP, will).

     

    Once the group is selected, bring up the rotation manipulator and position its pivot at the base of the ear. Check from the side view to be certain that the pivot is lined up there as well. Now step through the animation frame by frame: Look for points where the motion of the torso is drastic, moving from front to back over the course of just a few frames. At the start of such motion, rotate the ear CP opposite to the motion of the body, so that it appears to lag behind the rest of the torso."

     

     

    I can also post the project file if needed. Thanks Again.

     

    John

  5. My question comes from pages 141 & 142 from the guide. I don't really understand what rotating a single CP (the flour sack's top most corners, I'm assuming) is suppose to acheive.

     

    Is there a posted example of this? or possibly someone can explain the desired results in a little more detail. I realize muscle motion is an advanced topic, but I want to make sure I'm understanding it correctly before I move on. TIA.

     

    John

  6. John W. Cote

    Exercise 5: Taking a Walk, 5 tasks completed so far.

    Started 8/13/08 - Completed 8/16/08

    Instructors: So far Rodney and Robcat2075

     

    Rabbit seems to be a little bouncy, like he's walking on marshmallow or a mattress. I don't know if that has to do with stride length or the fact that I think one of the poses I did had the feet a tad under the ground plane.

     

    John

     

    Exercise5_Take_a_walk_JohnWayne_8_16_08.mov

  7. John W. Cote

    Exercise 4: It's a Pitch, 4 tasks completed so far.

    Started 8/7/08 - Completed 8/8/08

    Instructors: So far Rodney and Robcat2075

     

    I tried to add a ball, because it's a pitch after all can't just throw air. during the wind up the ball doesn't seem to sit in his palm but more at the finger tips, I'm trying to figure that one out. I also noticed the knight spins a bit on his back foot. I should probably lift the heel as he's in the back swing to make it more natural?

     

    John

     

    Quicktime .Mov in H.246

    Exercise4CamBall__JohnWayne_8_8_08.mov

  8. Name: John W. Cote

    Exercise: 2

    Date Started: August 6, 2008

    Date Completed: August 7, 2008

    Instructors: the A:M Community at the moment, and Rodney

     

    One thing I noticed posing the rabbit was when I was trying to pose the feet, the Big Black Bone (Model bone I think) always seem to be in the way. Is there a way to hide it?

     

    John

    post-12186-1218160966_thumb.jpg

    post-12186-1218160975_thumb.jpg

  9. Hey Rodney,

     

    Thank you for the critique. I hadn't noticed that. On second review, the Knight's knees do jam up into his chest, needs some of the Tin Man's oil I guess. I'm sure that will be explained later on in a lesson. Hopefully before I have to make him throw a pitch. Well, on to posing Rabbit for Lesson 3.

     

    John

  10. Name: John W. Cote

    Exercise: 2

    Date Started: August 4, 2008

    Date Completed: August 6, 2008

    Instructors: the A:M Community at the moment, TinCan back in the day.

    Rendered as Quicktime .MOV in H.264 Format

     

    One thing I noticed is in my final animation the Stage didn't have the rippled curtain effect like so many other peoples did, I'm wondering why? Cut backs at Muppet theater?

     

    John

     

    Exercise2__JohnWayne_8_6_08_H.264.mov

  11. Hello all,

     

    There use to be a guy Chris I believe was his name that made Plugins for A:M to Export to .X and Torque.

    Does anyone know if those are available anywhere, as I do believe he was gifting them away before he shutdown the site.

    I purchased his .X exporter, but I never got a chance to obtain the most current version or the Torque DTS plugin.

     

    John

  12. Are you guys that are having CD problems installing A:M off the Disk or the Internet? One thing I noticed was that if you don't pay attention a lot of times your downloaded file isn't keyed to the CD you have at the time. There's often more than one AM200X.exe able to be downloaded. If you're not getting that far it's possible that your ASPI layer in Windows is Wonky, and the best thing short of a reinstall is to google fixing a disappearing CD drive under your OS of choice. I wouldn't worry about the Celeron, I highly doubt the CPU is messing with your CD Drive as is the Layout of your Drive lettering. Another thing to check is if you're running any type of virtual drives like Daemon Tools or Alcohol, those can screw with the Copy protection on the A:M disc.

     

    John

  13. If you don't do anything else, do TAoAM. That's like the bare minimum. And it's free.

     

    "Complete Guide" probably has more thorough explanations. Well worth the $35.

     

     

    Animation Bootcamp was sort of a DIY get-started-animating curriculum, but there's no one really supervising it right now. It really needs to be revised to better hit the fundamentals.

     

    I learned with both, but I liked the Complete Guide better (it was 2000, not 200x, but they are all well done... I have them all).

    But the TAo is although very well done and a nice start.

     

    I am not the best animator, so maybe you could get better with animation with Tao? dont know exactly...

     

    *Fuchur*

     

     

    Thank you guys for your input, looks like I'll be starting with the Tao and moving on to the Guide.

     

    John

  14. Hello all,

     

    I was planning on working through both the TaoA:M and Mr. Roger's Complete Guide. I was wondering however what the experienced folks had to say about which one should be done first or if they could be worked together. I realize that TaoA:M is close to everyone's heart as it's the manual and everyone has it, but if I'm not mistaken the AM complete guide is the defacto standard outside of that. What do you guys and gals think? Also if anyone could tell me about what Animation Bootcamp is all about that would be appreciated.

     

    John

  15. urk... eh... mah...

     

    T I N C A N... has returned. :)

     

     

    My name's John, I'm not exactly new to AM, I've had a copy since '99. I figured TAoAM would be a good reintroduction to things. The first tutorials I ever did were Basic Splinesmanship from Sherwood's Forest, by none other than Mr. Cantin. I'm glad to hear that he's back in the AM community. He's a treasure to us perpetual newbies.

  16. Animation Master is like Wonka's Golden Ticket... It grants access to a family who's full of pure imagination. Their help and support is priceless and the opportunities that they sometimes bring truly are magical.

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