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Hash, Inc. - Animation:Master

captainrex

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Posts posted by captainrex

  1. It's not supposed to be completely black. On my computer, even with the 2.2 gamma, i can see mostly every detail on my computer.

     

    I looked into why everyone else is having trouble seeing this. It has to do with gamma settings on the computers of people who can't see it. My computer must have really good gamma settings. I tried turning it down all the way. I could see what everyone else was seeing when you could only see the lights. Unfortunately, I don't think there is anything I can do at my end when it comes to gamma settings on everyone's computers :/

  2. On the part about graphics card and monitor settings, my computer is already at normal settings I think. I don't completely remember how to change them either.

     

    At the same token, I have tried increasing gamma in the left picture to three and in the right picture I increased it to 2.2 and raised each light to 200% intensity.

     

    post-12156-1362261130_thumb.jpgpost-12156-1362261214_thumb.jpg

  3. Keep in mind also that your 'victim' will be lit quite harshly to make him the center of the observation/experiment. The ship itself will not reveal itself to him if/until he leaves the hard harsh examination/laboratory light. This is a common way to keep the audience from seeing too much right away. Mystery can also be very creepy. :P

     

    I would say that if your abductee is able to escape the table/confinement, then you could reveal the rest of the room in very soft lighting dark greens and grays are very ideal to make the viewer uneasy.

     

    If he/she escapes the first room, then maybe the rest of the ship is more well lit. Or everything could be very subdued in lighting. Aliens might not need the bright lights to see properly that we do.

     

    I agree with the high tech minimalist/clean look. Light strips, some indirectly glows, etc.

     

    Cheers!

     

     

    Thanks! I will definitely keep that in mind.

  4. Sorry about the lighting issue. I tried turning up the lighting in the scene a little bit without trying to losing too much of the effect that I wanted. I am drifting toward a more creepy look to this. Let me know if the lighting needs to be adjusted still. I'm also probably going to turn off that glow from the floor lights as well. I feel like there should be quite a few more objects in the scene. Basically I have the operating tables, probes above them and then some little power system in the middle of the room. I'm not sure what it is, the room just feels a little empty. What do you guys think?

     

    post-12156-1362251052_thumb.jpg

  5. Okay I took a few of the ideas into consideration and made little of my own input into the images. This is in no way the final look to it, just a start. I tried different colors for the lighting to decide which looks creepier haha. Keep on coming with the ideas! They're all really helpful. Hopefully with more time in the next few days, I can input more of them into this.

     

    post-12156-1362106252_thumb.jpgpost-12156-1362106236_thumb.jpg

  6. I'm doing a little animation project that involves an alien abduction and eventually the main character gets stuck in an alien ufo. Now I've found that coming up with ideas for the interior of the ship is a very hard process and frankly I'm at a loss as to what I should make it look like. It's up in the air if the inside will be organic like many alien abduction movies portray, or more metal like something in the X-Files Fight the Future movie. Any and all ideas are welcome as to style, look, design, surfce materials, and things that would be found inside the ship. I'm drifting towards a creepy look to it, but anything is welcome. Chances are that I would use many ideas, so feel free to comment with any ideas or concepts you have! I'll begin posting pictures as soon as I begin work on the interior. Thanks!

     

    -David

     

    P.S.- I've posted a picture of the alien I have made so far if that helps ha

     

    post-12156-1362075938_thumb.jpg

  7. Okay here it is again. These all rendered with 16 pass on. Now in my material for the outline, I'm using a gradient for both the the outline and the displacement. When I use the gradient with displacement and transparency, then the black shows up. If it is just a normal turbulence material with no gradient, then there are no issues. Bump maps have caused no problems whatsoever. It may be corrolated with the gradient material. the third picture is just a sine displacement material, no gradient involved with that material. All pictures have the gradient color outline which is just a red color with the edge threshold of 20%, the middle of the gradient is 100% transparent. The color material is the same for all three different renders, only the bump/displacement materials have changed.

    post-12156-1347549230_thumb.jpg

  8. Okay I think I got it. I tried a gradient and it looked pretty good. Then to add a little detail, I added a material to cause displacement. It looks great with the quick render, but when I render it as a final render, the displacement causes the model to turn black and be transparent in a bunch of random spots. I don't think displacements are compatible with transparency of any kind. I have v15.0j+ so i'm not really sure how to work around the displacement-transparency issue without getting rid of displacement altogether :/

  9. I've seen in tons of video games, movies, and other things that use streaks. Usually there is a glow applied to them. Is it not possible to do that in A.M. because I have tried adding glow to the sprite streaks and nothing happens. Just wondering if there is a way

  10. I've been starting to finally animate and stuff, but one thing that stands in my way is lighting effects. I have no clue how to use radiosity. I've tried it and all i get is a bunch of spots all over and have no idea how to get rid of this and get good looking lighting. Anyone know how to work radiosity?

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