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Hash, Inc. - Animation:Master

Reikster

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Posts posted by Reikster

  1. I only watched perspective2, but the biggest faux pas I see is that his back needs to arch the other way once he has the weight picked up, with the transition arched forward to back being a little quicker than the pickup or setdown portion. With the spine arched backwards you will really visually feel the weight he is carrying.

     

    eric

  2. Vash,

     

    I don't have alot to add that's why I wasn't commenting. My personal thought is that a rabbit may be one of the hardest animals to model realistically. This is not based on your model, it's based on what I know about rabbits. They have their skeleton and muscles, but then their skin and fur with the exception of the few small places it attaches like feet and face is just a bag.

    It's hard to model the skeleton and bones without taking the skin off...and that would surely displease the rabbit most severely. Even if that was real accurate and mechanically correct, doing the fluid/cloth simulation of their baggy skin would be a horrendous difficulty.

    Butter bunny had a touch of GI stasis a few years back and they gave him fluids to keep him from de-hydrating...the vet simply put them in under his skin.

    It was real funny, but sad at the same time because he had this bag of fluid right on his chest under his skin. I was afraid he was going to trip on his own skin.

     

    That being said, I think your rabbit models look good. You'll probably want to tweak them and improve them as time goes on and you get more advanced.

    Once you get some motion on the model and compare it with the real thing, you'll probably come up with other ways to improve.

     

    Hopefully someone else has something specific they can add :)

     

    eric

  3. The skeleton of the head makes it look like a feroucious predator!!!!

     

    Mike Fitz

    www.3dartz.com

    I always tell people that it's a good thing they're not all that smart, although a rabbit suppossedly "memorizes" its territory, but I'm getitng off track...

    I always say that 1-2 dozen rabbits could take down a big cat.....if they were smart enough to work together and not attack it head on.

    It's kinda like ants lifting, what is it? 6 times their body weight?

    Rabbits can be very quick and very ferocious, although they do fatigue fairly quickly.

    Their downfall is that they're afraid of almost everything except another rabbit.

    Both of my rabbits are slightly bigger than a Shih Tzu, can run twice as fast and jump higher. Probably alot quicker and more agile.....but guess who's scared of whom?

     

    eric

  4. Vash,

     

    I don't know if bunny skeletons will bug you, but I dug these up with google:

     

    http://www.fsinet.or.jp/~sokaisha/rabbit/teeth/teeth.htm

     

    I think that's actually from Oolong's old site....not sure if you know about the "pancake bunny"...but that was Oolong...sadly passed away. I don't think that's him in the picture just a skeleton his owner found.

     

    Actually made me learn something by doing so....I didn't think bunny's had any teeth but the front 4/6 (depending on if you count the little ones right behind the top teeth). Well, obviously from the pictures they have some molars in back, but I would definitely not spend time modelling those, nor the ones behind the top teeth. I went and picked up the bunny that was loose downstairs at the time and I couldn't open his mouth enough (without being mean) to see his back molar teeth. I just succeeded in making him upset :(

     

    With my rabbits, I can lay them on their back and finesse their lips open enough to see their front teeth, but if If I gently push on the side of their mouth to get them to open their mouth, they will only do it a little before they get real cranky and squirm. The vet has some kind of metal loop that they can stick in and prop open their mouth, but that's probably expensive.

     

    Your bunny model is coming along nicely :)

     

     

    eric

  5. OM,

     

    If I'm reading you right, a combo FK/IK rig like what I described in your other thread is what you're asking for.

     

    I played with it the other night, but my rigging skills quite literally suck.

     

    I'm pretty sure this is the tutorial of the guy from Cg-char that talked about this:

     

    http://www.dirtyoldtoon.com/tutorials/IKFKTutorial_01.htm

     

    The only problem is that you need to speak maya to understand it.

     

    My experiment partly worked. I have two sets of two bones for each limb. The two bones with the geometry also have a null at the end with an IK constraint. Next you have two other bones in exactly the same location (hide the first two). These are the FK bones(lock IK on). Then you constrain the null to the tip of the FK bones. When you move the FK bones around, the null moves and the geometry moves (almost) like if you were strictly FK. That's the part I haven't worked out exactly yet. I think there's a few roll like or aim at constraints, and maybe a relationship that I haven't got my head wrapped around yet.

    The whole idea is that you can do wonderful arcs and gestures with the FK parts and then when you actually need IK for grabbing something or for planting of the feet then you constrain the null to something besides the end of the FK bones....this becomes your IK/FK switch.

    One of the "nice" things is that you simply move the FK bones back to where they'd "pick up" the null when you switch back to FK. 'Theoretically' removing any jumps or hiccups.

    I don't know how much time I'll spend fiddling with this tonight, but the mathematical side of my brain intuitively tells me that there is enough information in the 2 FK bones to 'tell' the IK bones where to be simply through correct manipulation of the null and one other bone to bone constraint. I might not get it figured out until this weekend, though :(

     

    eric

  6. yeah, bunnies always kinda frown....but sometimes its a happy frown :)

     

    the only comment I'd have is that it looks like the back part is getting a little on the wide side...maybe...I dunno how big your bunny is, but there's alot of fluff on the head...if you've ever seen them wet, you know what size their head really is, which might only be important if you're going to add fur.

     

    you kinda inspired me to "finish", although it's far from done, the model I started ages ago. It's drawn freehand from memory and there are alot of serious spline issues around the mouth/nose, but...well, it's something to look at anyways.

     

     

    eric

    post-7-1109049873.ibf

  7. I've not done much rotoscoping or modelling that was successful. I think the idea is to have a side view and a front view at least, maybe a top view and a back or bottom view as well. If you have an isometric view then you're always kinda guessin about proportions.

     

    Hopefully that helps a little and maybe someone else can add something.

     

    Mostly I wanted to share some pictures of my bunnies too :-D

     

    Butter(white bunny) is fat too, but he has slimmed down some since being put on a diet.

     

    Mocha(brown bunny) has always had good appetite control.

     

    The bunnies in the car aren't mine.

     

    bunny pix

     

     

    eric

  8. Okay, this is gonna probably sound like a dumb question, but are most peoples leaves the "sprite" emitter?

     

    Ever since AM hair, probably yes. It's a wonderful way to add leaves to a tree! A lot less labor intensive than making your own!

     

     

     

    hmmm....so can you put a sprite emitter on the end of a hair or something?

     

    I tried using a sprite emitter with a leaf image, but the leafs are so poorly organized that it looks horrid, they look like somebody just superglued leaves to a stick.

     

    I guess I'll fiddle with it a little bit more...

     

     

    eric

  9. Okay, this is gonna probably sound like a dumb question, but are most peoples leaves the "sprite" emitter?

    I started making a rough tree a while back and couldn't figure that part out right away so I started puting leaves in manually, copy paste...copy paste...etc. It got a little cumbersome.

     

    I haven't downloaded the "tree building" kit....looked for that earlier (thought I did a search of the forums first :unsure: )

     

    anyways, guess I'll DL that this evening after work and try taking it apart.

     

     

    thanks,

     

    eric

  10. Well, now that we've established that we all think the same way... :lol:

    indeed!

     

    Had I not been busy with my real job and with a few other distractions, I would have tried hard to make an entry myself and it would have been along the same lines, but probably nothing on par with the entries (3 I believe) we have seen.

     

    I'm wondering if there isn't a conspiracy afoot ;)

     

    I'm wondering if the "interpretation" of the topic wasn't well received.....we all know what Steve thinks about Opera. (actually I have no clue, but that sounded good ;) )

     

    Stephen, Zach, and now Robert have posted entries that look better, even much better than entries that have won in the past IMHO.

     

    So for my part, I'll pledge to enter something however crappy just so I can help 'legitimize' the vote.

     

    eric

  11. and...If you're extremely daring, there is this too:

     

    http://www.eecs.wsu.edu/paint.net/

     

    ...as seen on Slashdot....as produced by a university near me, but I haven't touched it with a 10 foot pole.

     

    Everytime I ask one of our software developers to explain to me the usefulness of and/or what ".net" can do for me, I get about the same response as I would hear from the Queen of Hearts regarding marketing...

     

    http://www.textfiles.com/humor/COMPUTER/alice.jok

     

    I'd suggest reading the Alice in DIGITALand joke before trying paint.net, I hear that paint.net is excruciatingly slow.

     

     

    eric

     

    p.s. my user pic collage is 100% made with GIMP, although I remember having trouble trying to find certain tools...probably just newbieism on my part.

  12. Those look like sand dunes east of the runway (to the left in the picture)

    So I guess either Las Vegas  or Bagdad

     

     

    Even though there are some dunes around here those are not dunes in the picture and it's a good distance from either place you mentioned actually.

     

    It's a regional airport somewhat near Hash, Inc. that I know Martin has been to in other than a commercial plane. The main reason I put the question was for Martin. I also know that he Scuba dives so I figured he would recognize the type of jellyfish.

     

    eric

  13. works fine for me too on my Athlon w/W2K.

    I have an odd problem with QT as well. Some of my TAOAM flix wouldn't play right even on the machine I made them with, but they run fine on this(Athlon XP W2K) machine. One of the bad machines(P4-XP pro) would have alright colors, but playback would be jerky, while the other(P4-W2K) had some subtle but really weird color artifacts.

     

     

    eric

  14. Okay Martin, there ya go. A nice collage picture :)

     

    Bonus points if anyone can tell me what airport that is, what type of jellyfish I took a picture of, and what breed either rabbit is. (I deleted part of my information so you couldn't cheat on the airport...will put it back soon)

     

    eric

  15. Wow! was this local or a national chain?

    That sounds like a good deal I might be interested in. One can always use more render power.....(the power company must love me cause they also stay on crunching prime numbers when not rendering)...

     

     

    eric

  16. I was just doing some goofin off last night and had a fairly nice 3 finger + thumb semi-alien hand modelled, but never saved. For some reason I hit space bar in the model window and AM disappeared.

    Somebody should teach me to:

    a) save even goofy junk you're just playing with....I was actually starting to like the look of the hand I made....it's gone now.

    B) don't hit silly keys if you don't know you need them.

    c) backup!

     

    eric

     

    p.s. when I'm working on something for reals, I always do the incremental prj saving...so I'm halfway there...

  17. David,

     

    I can't really say Athlon versus Duron. From what I can tell on the web, the difference is a cache size primarily. This will make some performance hit, but I don't know how much.

    Maybe someone else can chime in on how this affects AM.

     

    eric

  18. David,

     

    I'd recommend going with AMD unless you have a really fast P4 available. I have 3 in my netrender cluster. Athlon XP1800+ (1.57Ghz, 266Mhz FSB) and (2) P4-2.4Ghz with 800Mhz FSB.

    The "wimpy" Athlon is about 10-20% faster than the P4s even though it has a 30% lower clock speed.

     

    eric

     

    p.s. Hope that ankle is healing well! Any bets on how Bubba's 250 debut will go?

  19. Personally, I would rather see Hash switch to a product activation system, but a lot of people don't trust their privacy with such.

    Privacy may be a bit of an issue, but I'm glad that Hash has the CD/Dongle so you don't have to go through some kind of rigamoral if you get a new computer. Simply move the copy protection key to the new computer.

     

    Now the other thing that Product Activation gets is marketing feedback. Microsoft doesn't have to guess whatsoever to know exactly how many copies of XP are installed versus how many are sitting in warehouses or on store shelves.

     

    eric

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