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Hash, Inc. - Animation:Master

time

*A:M User*
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Posts posted by time

  1. No, I am afraid I stil cannot see the little red control points.

    Is there a key I have pressed by mistake or what I wonder.

    It makes it very difficult to proceed!!

    Thanks for the advice.

     

     

    Tim

     

    Welcome to splining!

     

    I'm not sure what you are doing, so these are the basic steps to laying down splines:

     

    1. Make sure you have the PWS (Project Workspace) showing - that's View Menu > Project Workspace

    2. Right click Objects, left click New > Model.

    3. Press the A key (or the second icon down on the right)

    4. Click. Move the mouse. Click again. Move the mouse. Click again.

     

    You should have a spline with 3 control points that you can move into a curve.

     

    The next step is to read the Splinemanship Tutorials:

     

    http://www.alienlogo.com/tincan/

     

    Does that work for you?

    [/quot

  2. I assume from absence of any real information in guides that it is not possible to use any form of scan software (eg on clay models) to develop character in Hash... characters must be created by the stitching method described I think. Any advice welcome. also about importing characters from other programmes outside Hash...

    I understand that inanimate objects can be imported. Are there any tools for converting an inanimate object from say 3dstudio max into an object that can be animated in hash?

    Many thanks. Look forward to responses!

     

    Sorry, I am an AM newby and just learning the ropes here... and clearly this is much the best character animation software on the market today.

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