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Hash, Inc. - Animation:Master

thetanman

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Posts posted by thetanman

  1. Ok, I have finished modeling the camera itself. I am now moving to the texturing of it. I need help making this camera look plastic. What settings should I use to make the camera look like plastic? I also need a shiny reflected metal surface. To achieve this, do I need to use environment maps? How would I do this? Hope that you guys can help! Thank you!!!!

  2. wow! i am so glad that you are liking it! some of the things that i don't quite understand that you are saying is about rolling the reflector so we never see a single thickness edge? What are the bellows? Are they the squiggly looking things that come out of the camera? LOL. How am i going to go back and bevel? i don't want to have to start all over?! :-( this has taken me quite a bit of time, just for this much that has been done. i also prefer that you guys don't rig this, because the way i have modeled it, it will be too hard to rig.

     

    Also after i get done with this, i need someone to tell me how to make this camera look plastic. I need a good plastic material.

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