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Hash, Inc. - Animation:Master

ars

*A:M User*
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Posts posted by ars

  1. I am currently working on an animation project and have run into some serious time issues while working with AM.

     

    Long time user, since the days of Playmation and Ive never had these issues before (Took a LONG break w/ AM).

     

    Here are my issues:

     

    Bias adjustments,

    If my model has bias set, if I move, rotate or copy any model, the bias adjustments get lost causing TONS of wasted time in re-adjusting.

    Is there any way to lock down the bias before a copy/paste so I do not need to rebuild everything?

     

    Camera coordinates in world space;

    Im using an orthogonal camera but it is a serious pain in the butt to position the camera where I want.

    Im after a simple 45 degree down, 45 degree turn, almost impossible to rotate the cam by hand and If I attempt to type in my desired rotations, the camera picks its own arbitrary rotations when I hit 'enter'.

     

    Animated focal length;

    I can set the focal length in the chor. to animate over time but can for the life of me figure out how to get the results to render.

    The focal length stays locked onto the first one set, the animated focal length DOES show in wireframe chor mode but refuses to render.

     

    If anyone has ANY pointers regarding these issues I would greatly appreciate it since Im already past my deadline and these issues seem simple.

  2. Long time user(since Playmation) just returned to A.M., upgraded, yada, yada.

     

    I cant seem to find my beloved Isometric rendering function...

     

    Has this option for rendering been removed?

    If it has, what was the last version it was in?

     

    If its still in there, where is it hiding?

     

    Sorry to ask such a nobbish question but the option isnt where I remember it being.

     

    :(

     

    Ty in advance for any help/hints, I have a client who wants flat shaded Iso type graphics and AM was my first choice.

  3. Awesome! I loved that game! :D What are you making it in?

     

    Great work, keep it up!

     

    Im building it all in MultimediaFusion.

     

    Once I have more of the game fleshed out, I will be turning the assets over to a friend for a Torque version.

    (Torque Game Builder, the 2d engine)

     

    So *hopefully* there will be a Mac port of the final game.

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