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gold fish.


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Real huh! its the background, a photo from the web.

 

DarkLimit, I think I remember you from Renderosity, very persistent with fishes yourself;)

 

My modeling and texturing method have changed lately, there are dual, poly and spline including textures too. Multiple decals can then baked into one, this is achieved by decalling in the modeling window and render the stretched UVmesh as a single decal.

 

In a way you will have to create seperate parts and blend with transparency map.

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I will gather some free models by end of the year and sent it to Hash free model section, they are likely to be in a project where all the textures are included.

 

The scales are mapped to a cyclinder and shaped to resamble the body curvature and rendered out as grey scale (bump).

post-8-1101727606.jpg

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