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Hash, Inc. - Animation:Master

Joe Williamsons Huntress with Mo Cap


shaunf

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That's some great animation!!!!!!!!!!!!!

 

Wonder how a mocap system like that works with hash cost.

 

Oh? I did notice the right arm passing through as the head turned but I think this was more a demonstration of how realistic you can have a character in Hash move.

 

Great job I need one of those systems that would be a great tool to use and play with.

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Best parts for me:

 

1:

I was entranced watching her earrings. Fascinating. Very cool. Dynamic constraints look like a LOT of fun to me! Right now I'm animating four bracelets that one of my character's wears- two on each arm. It's pretty straightforward and a little fun (how they interact with her arm and each other when she moves), but I'd love to mess with dynamic constraints on those- However, I doubt they'd work since so far it looks like dynamic constraints are limited to angle changes, not translations set within certain limits... but I don't know yet.

 

2:

Also the motion blur settings worked sweetly. Would like more details on that, and how that's going in the latest versions of AM.

 

Looking like an upgrade year for me if things remain stable for the coming version. Nice stuff.

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