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Hash, Inc. - Animation:Master

Character anim - UPDATED


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but does that mean, no pose sliders?

thanx Ross. Ur far to kind :rolleyes:

 

sorry I was uclear on that one.. with hand animated i mean "keyframed", not simulated. no dynamics, spring etc. I thought that was what dborruso was referenig to.

 

the nose is build up with a few bones and then keyframed in a regular way.

 

offcurse there are posesaliders used.. for blinking, guestures etc.

 

thnx again

/a.

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pequod said:

I wish I could let go and produce something as wacky as this.

 

I'm kind of glad I can't... I'd be locked up for sure!

It's nice that others have the talent and inclination to scratch where it itches though!

 

Nice fluid animating and soundsync Alli!

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Superb!! I liked the animation a lot! excelent use of secondary motion and bouncing efect with the head and the hanging nose!!! It reminded me of Daffy Duck running and making "Yahoo, yahoo, juhuu, yahoo!!!"

 

Continue with the crazy spirit :lol:

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