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Hash, Inc. - Animation:Master

V11.0


WillP

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Windows versions can be found here:

2004 CDROM (Orangutan)

dongle (HASP) Version

Multi-User Dongle Version

 

FTP area

 

V11.0 Features

 

V11.0 Online Technical Reference

 

V11.0 requires dongles to be programmed for year 2004. If you receive a hasp or "No Authorization" error you will need to have your dongle upgraded for the 2004 subscription.

 

Contact upgrades@hash.com for more info. Run the RUS Utility to get your HASP ID#. After receiving an update code from support@hash.com you can use this utility to flash the HASP.

 

 

----- Fixes since last Beta version.

  • Fixed problems with multiselect delete
  • New pose is inserted at end of relations list so it overrides existing ones
  • Fixed shadow buffer with soft zbuffer shadows and multipass {Jack Morrison}
  • Fixed selecting a bone that hilights a bone shortcut under a relation when more
    than one chor action or relation window is open {Ken Keslip}
  • Fixed group translate manipulator options undo {Patrick Clarke}
  • Fixed dynamic constraints in relations {Stephen Millingen}
  • Fixed props loading multiple times if they are in a linked choreography. {
    Avalanche }
  • Fixed props loading in modified { Avalanche }
  • If you hit the alt key the first menu will become selected, then any under lined
    letter in the root menus can be typed without the alt being depressed to open that menu. This is a menu standardt hat had a bug { Bob Croucher }
  • Various memory leaks (Master and NetRender Slave)
  • { NetRender } adding a job with a linked chor followed by adding a job with
    an embedded chor causes the Slave to not be able to find the choreography
    Fixed memory leak with cookie-cut or transparency maps on props during
    rendering { Avalanche }
  • Status bar tells what file it is loading again
  • Speed up hair rendering if timeline window is up. This is the bug that
    people stated that when you minimize the app it renders faster
  • Raytracing gets correct hair colors when raytracing scenes with multi-colored
    hair.

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