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Smartskin cp editing


Frederick
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Okay. Thanks. Then I will need to go the long route of multiple clicking to get each key for each cp I guess. 
And.. I wonder if I am missing something: when I click on a cp in the relation window so I can identify it in the project workspace, it doesn’t select it there..  is this right?

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13 minutes ago, Frederick said:

Okay. Thanks. Then I will need to go the long route of multiple clicking to get each key for each cp I guess. 
 

I don't understand this sentence. A key for each CP?

When you made the SmartSkin you moved a bone to a particular rotation then moved CPS. All those moved CPS make one key.

 

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And.. I wonder if I am missing something: when I click on a cp in the relation window so I can identify it in the project workspace, it doesn’t select it there..  is this right?

I don't think that is intended to work like that.

You can identify the number of a CP if you turn ON "Show Manipulator Properties"

(A CP with two splines running through it will appear to have a number for each spline.)

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