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Smartskin in a kinematic chain


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Yes it can be done..

The workflow is to

turn off the Pose with the Kinematic constraint in it

Select the Bone and start a SmartSkin for it

Rotate the bone to each extreme you expect it to need to do,

Adjust the mesh for each extreme

close the SmartSkin

turn the constraint pose back on.


Be sure to do this with a real geometry bone and not one that the bone is merely constrained to.

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