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Windows on the M1 processor


robcat2075

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An article on Forbes about running Widows apps on the new M1 Macs...

You Can Finally Run Windows On Your M1-Based Mac, But With A Catch

Quote

On Wednesday, Parallels launched a version of its Parallels Desktop for Mac virtualization software that works on the M1-based MacBook Air, MacBook Pro and Mac mini that Apple launched last year. It also runs as expected on Apple’s Intel-based Macs.

However...

 

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64-bit (x64) apps won’t work. You'll need 64-bit (ARM64) apps, 32-bit (ARM32) apps, or 32-bit (x86) apps. You can usually find 32-bit (x86) versions of apps, but some app developers only offer 64-bit (x64) apps.
 
Certain games won’t work. Games and apps won't work if they use a version of OpenGL greater than 1.1, or if they rely on "anti-cheat" drivers that haven't been made for Windows 10 ARM-based PCs. Check with your game publisher to see if a game will work.
 
Apps that customize the Windows experience might have problems. This includes some input method editors (IMEs), assistive technologies, and cloud storage apps. The organization that develops the app determines whether their app will work on a Windows 10 ARM-based PC.
 

 

 

I have no idea what future of A:M is on ARM but it still has a 32-bit x86 version and and an OpenGL 1 option.

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  • 2 years later...

I think the new ARM windows has a translation ( emulation )  layer for x64 on it Rob, I have been reading up on this in plans to upgrade the old computers we have here, apparently benchmarks windows arm running x64 apps running on a M series Mac faster and more stable than on dedicated windows hardware :), I have tried to run AM in Parallels on our old 5.1 mac V19 etc does not work, version 15 works fine ( direct X ) , the issue is that the emulators use old open gl drivers not installed with the app, to make matters worse Mac OS has stopped support for OpenGL so the host system also has outdated drivers - on further reading people have been working on the open source communities, emulating or translating OpenGL commands through Vulkan API - which can be installed on a Mac, however commercial applications like Parallels and VM sill still have issues supporting these API calls if its not built into their software - however - platforms like WINE & Codeweavers Cross Over & Now the Mac OS game porting tool kit  - pretty much WINE translation layers but with " Apple Factory Support " would allow customisation of API calls and theoretically allow AM to be installed though them and work almost like a native app  . . . Codeweavers could certainly get AM working through this way 

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