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Hash, Inc. - Animation:Master

Rendering 2D game art


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I've been itching to start up creation of a game and thought AM could be a great tool to create the art for it, particularly characters, objects, maybe even tiles and environment stuff.
 

I did a search and found info about 3D models (for Quake, etc), but I didn't find anything specific to creating 2D art. It would be from a side view, so a flat, orthographic camera would be necessary for sure.

Are there any resources I've just not found yet on how to set up a scene for something like that? 

Thanks

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  • Hash Fellow

Type> Perspective/Orthogonal is a setting you can make in the properties of the original instance of a camera in the Objects folder.

Are you asking about other than that?

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I think that's the most of it. 

Lighting and such will take time and trial and error, so nothing I could ask about for that.

I suppose rendering to a transparent background where there's no "halo" around the sprites would be helpful (if that doesn't come free). But that's also getting ahead of myself. Knowing the camera settings is helpful for now.

Thanks!

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  • Hash Fellow

The halo depends on your choice of "unpremultiplied alpha channel" ON or OFF in the render settings and which one your other software is expecting.

I have an answer to another user's similar question here...

 

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