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johnl3d

fun with a sprite

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Playing with alpha channel to get a sprite  ended up with this  test

 

 

if interested will post project and sprite 

Martians.gif

9 copy.tga Martians.prj

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If you can post that I'd be curious to run it longer and see why some flip at the last moment

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Thank you, John.

I've discovered something experimenting with this... If you want the sprites to not fall through the floor before their "life" expires you have to explicitly set "bounce". It has a default setting of 10% but you have to manually put a number in there to stop the fall-through.

I don't know if that default behavior is intended or not.  :dontknow:  Bug or feature?

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