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I have posted anything in awhile.  Well the contest was the last thing I have modeled.  

So I thought I would do another female face with the big eyes and pointy chin.  This is the fourth female I have done with this style.

I am not sure why the dark spots rendered under the nose.  There is a hook on both sides under a 5 point patch.  

Leslie0.jpg

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reversed normals?

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I have been playing here late at nightest0.jpgt.  I can not figure out why the dark spots with AO

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Is there a patch on the inside of the mouth that is too close to the outside?

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Hi Shelton- Nice model! Which AO feature are you using? (A:M has 3 that I know of...)

-A:M's AO feature which is pretty slow to calculate.

-A:M's GPU aka 'Screen Space Ambiant Occlusion'-or SSAO, renders swiftly but is a faked effect which works nicely.

-FastAO which is a 3rd party plug-in that may have been outdated by SSAO- renders swiftly but is a faked effect which works nicely.

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ALSO- are you using a 'render as lines' group? I'll bet if you get rid of the render-as-lines group the dark-rendered 5-pointers will render right.

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Matt I looked to make sure, and I good to go on render with lines group.  I am using AO, not the fake.  I have had issues in the past but have been able to solve them.   

 

David I found two things that had me baffled.  One half of the model has sss turned on and glossy as a shader.  I turned them off and the black areas moved to different locations.  I am looking at every single group to make sure they are at default values.  I do have average normal turned on.  I will try to render with them set to default

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Try a render without SSS on... if you still have the glitches try a render without SSS and the AO. Also- if you are using multipass, try the standard render- and vice versa.

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This would be a good problem to bring to... Live Answer Time!

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