Jump to content
Hash, Inc. - Animation:Master

Bullet Dynamics Friction


Recommended Posts

  • Hash Fellow

Test of Bullet friction. 

The three tablets are all the same, but the planes they slide on have different friction settings. The friction is in the object's "Bullet Static Object" properties.

Bullet seems to be better at stopping than Newton was.

RMB on the Chor in the PWS and choose Simulate Bullet to try it yourself.

SlabSlide07 unsimmed.prj

 

 

 

Link to comment
Share on other sites

  • 3 weeks later...
  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Coming in late on this--- someone- I think Wildsided mentioned this might be a good way to do hair... like large swatches of dynamic cartoon/anime hair. You would need to attach the bullet to something tho, like Rob said we could do that in Newton- can we do it in Bullet?

Link to comment
Share on other sites

  • Hash Fellow
Quote

You would need to attach the bullet to something tho, like Rob said we could do that in Newton- can we do it in Bullet?


I would be eager for anyone to research Bullet and report back, i know so little about it.

It apparently is in wide use in a game engine so there must be discussions of it somewhere.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...