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Greetings Oh Great Wise Ones:

Got a problem giving me a headache, have been ReRigging a model following'Barry Zundel' training.

All is well until I get to the Elbow. In an action the elbow moves to the from NOT the back.

Any suggestions on how to get it to go the right way.

 

 

Animation MasterImage005.jpg

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This might sound stupid but is the rig flipped? Or rotated 180 degrees? 

Like is it designed to be installed on the other side and then mirrored?

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It would be easier to tell you if you delete your character geometry, save it as a separate model and post it.  That way we could take a look at what is going on.

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55 minutes ago, Wildsided said:

This might sound stupid but is the rig flipped? Or rotated 180 degrees? 

Like is it designed to be installed on the other side and then mirrored?

No it's not flipped (yet) Once finished then I will flip it for FULL Rig.

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All it needed was the rotate offsets to be set to "0" on the BicepLeft bone's "Orient Like Control Bicept Hint Left" .  Just turn off "Compensate Mode" when you apply that constraint.

Hope that helps.

Rig_update.prj

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3 hours ago, itsjustme said:

All it needed was the rotate offsets to be set to "0" on the BicepLeft bone's "Orient Like Control Bicept Hint Left" .  Just turn off "Compensate Mode" when you apply that constraint.

 

Good catch, David!

I'll note that Barry Zundel's tuts were made before A:M was changed to automatically turn on "Compensate mode" for most constraints (since you nearly always want Compensates)

In Tool>Options>Action there is a check box for "Old Compensate Mode" that will restore the old behavior of requiring you to explicitly choose Compensate Mode every time you need it.

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Awesome!   Thanks so much for the help. 

Some times it the simplest things that can cause a headache.

You guys are the AM Masters.......

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