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thumperness

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Hey everyone,

 

I have done some searching in the forums and can't find what I am looking for, even though I know this has been discussed.

 

I am wanting to get my Libraries all set up nice and pretty.

 

I have the normal libraries that come with A:M. I notice three (3) options in the drop down...

  • All Libraries
  • Hash Library 1
  • My Library
I'm assuming Hash Library 1 is where all the stuff lives that came with the install. Is it a huge pain in the arse to move these to an external drive? I'm guessing I just need to go to Tools > Options > Folders > (drop down) Libraries and change the path?

 

Also, I have purchased the 'Extras' CD with all it's extra stuff for the libraries. It's on my external drive. How do I get it added to my libraries in A:M?

 

On my C: drive in the hash folder, I see a file called Hash Library1.lbr.

In my extras folder on my external drive, I see a file called ExtrasDVD.lbr

 

Do these play into this as well?

 

To recap...How do I get all these libraries onto my external drive and working in A:M?

 

Thanx in advance

 

David

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The Libraries are files with shortcuts to the location of the actual asset.

As such, the best way to move Libraries to an external drive is to move the assets there.

The A:M CD's libraries should be set up so that the shortcuts are relative and so connecting to that Library in its new location should still connect to those assets as long as the relative location of the library hasn't changed.

 

This doesn't mean that a quick search and replace couldn't allow for other locations of course.

 

Here's an asset's basic entry in a Library file:

[MODEL] AM Extras CD Vol1|Props|Personal|
FileName=../Models/Props/Personal/BodyParts/Shoes-starter.mdl
[ENDMODEL]

Note how the Filename points back one directory via the two dots ..

if we wanted to use the current location as our starting place we could use one dot .

Or we could put in a fuller address where we think an asset would never change locations.

In general it's best to use relative paths and then just place the Library in the correct location.

 

There are other ways to approach this of course.

On windows there is a utility that can be used to build Libraries.

And perhaps the easiest way to create Libraries is to drag and drop from their location directly into the Libraries.

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Thanx Rodney,

 

When I look at the installed .lbr file vs. the ExtrasDVD .lbr file, the Extras one is severely lacking.

 

It kinda looks like xml.

 

Anyway, I am going to have to put some time into building the Extras .lbr file so it shows up correctly in the drop down.

 

Also, I've discovered that many of the files in the library are zipped. So I am going to have to unzip them and add them to the library as well.

 

Thank you for the nudge in the right direction. I think I've got this now.

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The Extras CD has pretty good libraries... the Extras DVD... um... may not have hardly any (?)

 

 

I've created a few libraries in the past by using the command line to pipe all the projects, models, actions, etc into a text file and then used search/replace to make those valid Library files.

I should make that a task to do for the Extras DVD and people could just download it from here in the forum and use it.**

Let me know of your level of interest in that and I'll see what I can do.

 

The basic process (via command line) is pretty straightforward and any programmer with basic skills could automate that process pretty handily.

In short, if using that method I just run a search for each type of A:M file and put the results into a temporary file. Then when all files are populated I merge them together in the correct order (Project files first, etc) then do the Search/Replace.

 

As I recall, one of the primary issues with creating LIbraries for the Extras DVD wasn't creating Libraries but rather that each asset did not have an associated icon because more often than not the contributor had not taken time to create that icon and the icon is an integral part of the A:M file itself. If the icon isn't there, A:M display the default icon for that file type which when combined with hundreds of other default icons is not particularly helpful when looking through Libraries.

With the ExtrasM CD, we had a Project Lead and a team of people that went through file by file and not only updated the file to then current standards but ensured the icon was present as well.

With the Extras DVD, it was primarily just me putting a bunch of random files onto a DVD... so... no fault of anyone else... and hats off to contributors who shared some great resource... but blame me for the lack of quality in presentation etc. I had high hopes but fell very short of the mark with the DVD. Somewhere I have a DVD prototype that in my estimation was a little more on point (in my estimation) but it didn't quite make the cut.

 

I think it was Glenn Anthofer that created the windows utility/program that creates Libraries (at the request of Rusty Williamson) and I should give that a try as that might make short work of creating the initial Library and determining how many icons are missing. My memory says it was a lot of missing icons. But... like eating an elephant (in a world that allows such things) adding the icons just takes a 'one bite at a time' approach so I could see myself committing to doing it where there is sufficient interest. Conversely, of people don't particularly care about using Libraries it's hard to justify spending time creating icons for them.

 

 

**This almost sounds like something I've done before and posted to the forum but my memory is likely faulty.

 

 

Added: In general I wouldn't mind being involved in another Extras type project but I don't think DVDs might be the right format for distribution these days. I've tested a few other options but none have proven sufficient.

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The Extras DVD Libraries is a little better set up than I had remembered.

So... to return to your original question...

 

To connect to another Library we just have to point A:M to that Library.

What this means for the Extras DVD is that you should place the content of the Extras DVD in the same location on your harddrive so that the Library will point to the correct location.

 

Then the important part... Go into Tools > Options > Folders and add the Library file for the Extras DVD to the listing.

Then restart A:M for good measure and the Library should appear in the Library dropdown.

Example.png

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Here's an example of how materials with missing icons on the Extras DVD appear in a Library.

(I just created this Materials library via the command line search/replace approach)

 

 

The only way to 'repair' the resources that don't have previews (so their icons appear in the Library) is to:

 

- Open the material in A:M

- Create the icon for the Material via Right Click > Create Icon

- Resave the material.

 

 

Note also that I haven't sorted/organinzed any of these materials into folders.

In a perfect world I suppose the directories on disk would automatically specify the categories.

 

Added: I've updated most of these materials so that they have icons since starting this post as it is relatively easy to do.

I'll plan to upload them all as soon as possible.

SomeMaterialshaveIcons.png

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They sure are. :)

(I can't vouch that every zip has a project file but... they should)

 

There may even be some html in there that explains some of the projects.

As some point we were working on organzing the Tinkering Gnome's project files but... yet another thing that got put on the backburner.

 

What you could do with those... with respect to your Libraries... is create a LIbrary folder named JohnL3D.... unzip all those zip files in a reliable location... then drag/drop all the project files into the that JohnL3D folder.

 

Disclaimer: I generally don't attempt to run the Extras off of their CD or DVD... I copy them to a harddrive and then grab them from there.

In this way the files can be edited/modified.

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Attached is a Library of John's projects that if you drop the file in the Library directory of the ExtrasData all 350+ projects will be available... assuming.... you unzipped them all in the same directory as the root JohnL3D folder that contains all of the zipfiles.

 

Very few have icons assigned to them at this point but I might make it a goal to create those and redistro the project files.

I've long been wanting to get the Tinkering Gnome's projects out further into the public eye.

 

 

Note: Because I have 7zip installed I just select all the zip files in the extras directory where they reside and choose 'Unzip here'.

Once that's done and the attached library file is in the library folder A:M will automatically gain that Library if you've already pointed A:M to the Libraries folder.

JohnL3DProjects.lbr

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At one point I was planning to do a forum/library match up with the Tinkering Gnome's projects.

A little of that project can be seen in the subforums of John's special topic.

Look for subforums titled 'The Unhidden Library' and... going one level deeper... "The Unlocked Door".

 

Ah the plans that were afoot.

If ever a workshop deserved to be explored it is likely the Tinkering Gnome's Workshop! :)

 

 

JohnL3DLibrary.png

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So I have, up to this point, put about 8 hours into brute forcing this library together for the Extras DVD. Call it a labor of love.

 

I have noticed and learned a couple things during this little excursion.

 

When I use the library dropdown to select ExtrasDVD, I also see a lot of things from the Hash Library 1 lbr. I would love to know why.

 

So I went ahead, in A:M and right click > deleted what I didn't want to see in my ExtrasDVD library. (I can hear the groans now)

 

So now everything I deleted out of the Extras library is now also gone from Hash Library 1.lbr

 

I can rebuild that though, unless someone wants to post the file and save me some time.

 

Is it possible for the different libraries to only show up under their respective dropdowns?

 

Another thing I have done is as I found folders under the models section that looked to have all the makings of a project, I have copied the folder to the project folder in the EXTRADVD files and added the project to the EXTRADVD.lbr file. I have found 3 or 4 of these so far.

 

I know it's not a good practice to have duplicate folders spread around, but there you go.

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From memory I think the empty folders thing is just a downside of the way Libraries work... and why it's generally better to have just one Library and subfolders within that Library rather than other Libraries.

I can't recall if anyone came up with another solution.

 

I did delete a lot of those 'empties' myself yesterday and it quickly reminded me of the problem. ;)

 

I've attached the Hash Library 1.lbr file (at least I think it's the right one).

Hash Library1.lbr

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You are right about there being several Projects hiding in the Models directory.

Here's a list of the ones I see:

 

\Models\Actors\Cartoon\Gumby\GumbyTest.prj
\Models\Actors\Cartoon\MrDodo\201ramp.prj
\Models\Actors\Cartoon\MrDodo\201ramp11-14-03.prj
\Models\Actors\Cartoon\MrDodo\feathertest.prj
\Models\Actors\Cartoon\MrDodo\MrDodo-animations3-13-04.prj
\Models\Actors\Cartoon\MrDodo\MrDodo-animations3-16-04.prj
\Models\Actors\Cartoon\MrDodo\MrDodo-animations3-17-04.prj
\Models\Actors\Cartoon\MrDodo\MrDodo-animations3-24-04.prj
\Models\Actors\Cartoon\MrDodo\MrDodo-setup6-12-03.prj
\Models\Actors\Cartoon\MrDodo\MrDodo-setup6-7-03.prj
\Models\Actors\Cartoon\MrDodo\MrDodo-setup7-6--03.prj
\Models\Actors\Cartoon\MrDodo\MrDodo6-17-03.prj
\Models\Actors\Cartoon\MrDodo\skycast-11-06-03.prj
\Models\Actors\Cartoon\MrDodo\UFO10-20-03.prj
\Models\Actors\Cartoon\MrDodo\UFO10-21-03.prj
\Models\Actors\Cartoon\MrDodo\UFO6-19-03.prj
\Models\Actors\Cartoon\MrDodo\V11dodosetup.prj
\Models\Actors\Cartoon\Schlitzy\SCHLITZY.prj
\Models\Actors\Fantasy\Balrog\Dwarrowdelf.prj
\Models\Actors\Fantasy\TinMan\TinMan.prj
\Models\Actors\Heroes\Superman\Project1.prj
\Models\Actors\Heroes\Superman\SuperJim-boned-rev1.prj
\Models\Actors\Realistic\GenMan\GenMan.prj
\Models\Actors\Realistic\GenMan\GenManProxie.prj
\Models\Actors\Sci-Fi\SpaceGirl\spacegirl.prj
\Models\Animals\Dinosaurs\Swineosaurus\Actions.prj
\Models\Animals\Dinosaurs\Swineosaurus\shoe.prj
\Models\Animals\Dinosaurs\Swineosaurus\V10swinosetup.prj
\Models\Animals\Mammals\KittyTwo\KittyTwo.prj
\Models\Animals\Mammals\Wolf\Projects\WolfScene.prj
\Models\Props\Appliances\iPod\Video-iPod.prj
\Models\Props\Appliances\SonicScrewdriver\SonicScrewdriver.prj
\Models\Props\BlacksmithShop\ForgeBellows\Forge.prj
\Models\Props\Food\Banana\Banana.prj
\Models\Props\Lighting\CandleProject\Candle.prj
\Models\Props\Plants\PlantsProject\plants.PRJ
\Models\Props\Tools\TestTubeProject\testtube.prj
\Models\Props\Weapons\Revolver\Revolver.prj
\Models\Props\Weapons\Revolver\SnWRevolver.prj
\Models\Vehicles\BugshipsProject\bugships.prj
\Models\Vehicles\NoahsArk\Ark Exterior.prj
\Models\Vehicles\NoahsArk\ARK set.prj
\Models\Vehicles\NoahsArk\launch ark.prj
\Models\Vehicles\NoahsArk\ocean.prj
\Models\Vehicles\NoahsArk\Plug6-14-03.prj
\Models\Vehicles\NoahsArk\Plugroom.prj
\Models\Vehicles\NoahsArk\Tornado.prj
\Models\Vehicles\NoahsArk\tree.prj
\Models\Vehicles\NoahsArk\V-V10.prj
\Models\Vehicles\SuspensionsRigs\car_suspension_example_update_project.prj
\Models\Vehicles\SuspensionsRigs\Davids truck rig.prj

 

I can't recall why they ended up there but it likely had to do with the fact the primary resource contained in the Project was the model.

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Other Projects hiding in the Unsorted and other directories include:

 

\ExtrasDVD\ExtrasData\Unsorted\Jeffs_old_models.prj
\ExtrasDVD\ExtrasData\Unsorted\Other source\face_bone_rig.prj
\ExtrasDVD\ExtrasData\Unsorted\Other source\pyramideffort.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Bfemale.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Boulder.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Businessman_rigged.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Buterfly2.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Character1.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Chessboard.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Dartboard.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Escher.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Eyeball.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\GarbageCan.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Male.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Maquette.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Marie Claire.PRJ
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Marine.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\MirrorMirror.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Pencil.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Project1.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\ROSE.PRJ
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Seargant.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Selima2FreeSetupsForAnimaster.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Trinkets-V95.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\tron2001.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Wormhole.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\basic_water\BasicWater.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Classic guitar\Guitartext.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\deathstar\deathstar.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\F-\Projects\Daystrom\Enterprise Model\EnterpriseV2B6.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Fem Figure\eye.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\Fem Figure\Fem Figure.prj
\ExtrasDVD\ExtrasData\Unsorted\PitStop\kittyhawk\KITTYHAWK.PRJ
\ExtrasDVD\ExtrasData\Unsorted\Sets\Gameroom\GameController\GameControllerwithLightingSetup.prj
\ExtrasDVD\ExtrasData\Unsorted\Sets\Kitchen\ToonTeaPots\351.prj
\ExtrasDVD\ExtrasData\Unsorted\Sets\StarWorlds\Moonscape\Moonscape.PRJ
\ExtrasDVD\ExtrasData\Unsorted\Sets\StarWorlds\v13SolarSystem\Earth\earth_v13_2k_maps.prj
\ExtrasDVD\Tutorials\AMFeatures\Hair\DynamicConstraint.prj
\ExtrasDVD\Tutorials\AMFeatures\Hair\hair.prj
\ExtrasDVD\Tutorials\AMFeatures\Hair\HairLock.prj
\ExtrasDVD\Tutorials\AMFeatures\Hair\HairLockBraid.prj
\ExtrasDVD\Tutorials\AMFeatures\Hair\hair_oirg.prj
\ExtrasDVD\Tutorials\AMFeatures\Hair\Hair Ball\HairBallAnim.prj
\ExtrasDVD\Tutorials\AMFeatures\HAMR\KKeeKat20.prj
\ExtrasDVD\Tutorials\AMFeatures\NewtonPhysics\needles-postCalc.prj
\ExtrasDVD\Tutorials\AMFeatures\NewtonPhysics\needles-preCalc.prj
\ExtrasDVD\Tutorials\AMFeatures\NewtonPhysics\newton_test[bad].prj
\ExtrasDVD\Tutorials\Bootcamp\AesTut.prj
\ExtrasDVD\Tutorials\Character Animation\Character Animation.prj
\ExtrasDVD\Tutorials\Character Animation\MakeThingsStayInPlace\MakingBonesStayInPlace.prj
\ExtrasDVD\Tutorials\Character Animation\The Door's Stuck\The Door's Stuck.prj
\ExtrasDVD\Tutorials\Classics\action.prj
\ExtrasDVD\Tutorials\Classics\Character Animation.prj
\ExtrasDVD\Tutorials\Classics\DianeDress.prj
\ExtrasDVD\Tutorials\Classics\Dust Walk.prj
\ExtrasDVD\Tutorials\Classics\FlashTest.prj
\ExtrasDVD\Tutorials\Classics\Project1.prj
\ExtrasDVD\Tutorials\Classics\Simply forces.prj
\ExtrasDVD\Tutorials\Classics\stairs.prj
\ExtrasDVD\Tutorials\Classics\Steam.prj
\ExtrasDVD\Tutorials\Classics\ThomHair.prj
\ExtrasDVD\Tutorials\Classics\Water.prj
\ExtrasDVD\Tutorials\Classics\Welcome.prj
\ExtrasDVD\Tutorials\Classics\Wine Glass.prj
\ExtrasDVD\Tutorials\Classics\Cosmic Bowling\Cosmic Bowling.prj
\ExtrasDVD\Tutorials\Classics\Examples\AnimateMode.prj
\ExtrasDVD\Tutorials\Classics\Examples\CrossBlend.prj
\ExtrasDVD\Tutorials\Classics\Examples\DistortionDemonstration.prj
\ExtrasDVD\Tutorials\Classics\Examples\MaintainVolume.prj
\ExtrasDVD\Tutorials\Classics\SpaceShip\SpaceShip.prj
\ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09.prj
\ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09Attached.prj
\ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09FrictionLoose.prj
\ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09FrictionTighter.prj
\ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09FrictionWaistBand.prj
\ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09FrictionWaistBandFinish315To411.prj
\ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09WaistBandWithWell.prj
\ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09_WrongWay.prj
\ExtrasDVD\Tutorials\CooperTutorials\CoopBoy.prj
\ExtrasDVD\Tutorials\CooperTutorials\CooperBoyProject.prj
\ExtrasDVD\Tutorials\Decaling\JimTalbot\HEAD MODEL\HEAD-TEXTURING-TUTE.prj
\ExtrasDVD\Tutorials\Layers\LayerTutorial\Multiplane20020317_01.prj
\ExtrasDVD\Tutorials\Materials\oceantest7-10-06.prj
\ExtrasDVD\Tutorials\Materials\Making a Skin Material\Skin Closeup.prj
\ExtrasDVD\Tutorials\Modeling\Torus\TorusTutorial.prj
\ExtrasDVD\Tutorials\Particles\Bowling\Bowling.prj
\ExtrasDVD\Tutorials\Particles\Fire\Fire.prj
\ExtrasDVD\Tutorials\Particles\Fire Pot\Fire Pot Finished.prj
\ExtrasDVD\Tutorials\Particles\Fire Pot\Fire Pot Tutorial.prj
\ExtrasDVD\Tutorials\Particles\Smoke Wind and Fire\Fire Pot Finished.prj
\ExtrasDVD\Tutorials\Particles\Smoke Wind and Fire\Fire Pot.prj
\ExtrasDVD\Tutorials\Particles\Smokin\Smokin.prj
\ExtrasDVD\Tutorials\Particles\Volcano\volcano.prj
\ExtrasDVD\Tutorials\Particles\WaterFall\WaterFall.prj
\ExtrasDVD\Tutorials\PoseWorld\ChangeSuits.prj
\ExtrasDVD\Tutorials\Projection Map\Projection Map.prj
\ExtrasDVD\Tutorials\Rigged face and project\projects\lipsync.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\extwiz.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\glow.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\lighthair.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\rodney.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\scenetrial.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\trial.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\bombtut\bombtut.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\btest\btest.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\crater\explode.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\cube2\cube2.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\drink\drink1.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\embthom\embthom.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\explode\explode.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\firesprite\afiresprite.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\ghost\ghost.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\line\line.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\secret\secret.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\simandsprite\simandsprite.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\simcircle\simcircle.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\sky\sky.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\steppedpyramid\steppedpyramid.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\testtube\testtube.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\weird\v13weird.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\weird\weird.prj
\ExtrasDVD\Tutorials\TGWorkshop\Page001\wetcloth\wetcloth.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\autorig03.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\bubble_in_glass_block.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\bubble_in_water.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\camera.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\diverging_lens.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\face_bone_rig.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\glass_block.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\glass_block_b.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\lasers.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\plane_refract.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\sabrefx.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\simplyrig.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\sphere.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\sphere_lens.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\Tir.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\Tir_mov.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\urltrurl.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\walker10_01_empty.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\walker_wsetup_dragnullscript+.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\walker_wsetup_dragnullscript.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\water_air_refract.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\Water_plane_1.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\water_plane_2.prj
\ExtrasDVD\Tutorials\Yves Collected Tutorials\FLATTEN-TUTORIAL\HEAD MODEL\HEAD-TEXTURING-TUTE.prj
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Usually Actions are used with specific models but seeing where the Actions are can help in finding Models that are rigged and ready for animation.

Here's all of the Action files that are saved externally from Projects:

 

\ExtrasDVD\2018Search\kittyhawk\flatten fuselage.act
\ExtrasDVD\2018Search\kittyhawk\kittyhawk.act
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\ExtrasDVD\Tutorials\TGWorkshop\Page001\cube2\expand.act
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Cool Thanx.

 

Next...

 

What's the 'secret' to getting the right picture to show up in the projects menu for each project.

 

I have a situation where I have a folder with a .prj file and a .jpg file, of the same name. I have the .lbr file with the correct path pointing to the project.

 

In the library when A:M is open, I see a graphic of the 'bowling ally' and the correct name of my project. When I double click on the project, the correct project opens.

 

Where's the bowling ally thumbnail coming from?

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There are only two places Library icons come from to my knowledge. The first is from inside the file itself.

That icons is created by the user and stored at the end of the file in a data section.

If A:M cannot find data at that location the second method takes over and A:M displays a default icon for that asset type.

The fact that the bowling alley icon is appearing suggests to me that someone took the time to assign the icon to the project file and that image is embedded in the icon data section of the file.

It is a bit odd that the bowling alley icon is present and I'm not sure why that is... there is a reason though! ;)

 

Projects are a little different in how icon/preview images can be assigned.

If we select the Project container a the top of the PWS and then attempt to RIght click in a window and assign an image as an icon... it will likely apply that image to the model... choreography or other asset in the Project and not the Project itself. The primary way I know to assign a preview icon to a Project file is via the File Info properties of the file where the Preview image can be assigne by browsing to an image on the harddrive.

 

The two ways I can think that might have led to the bowling alley image being assigned are via manual assignment and by starting a project that already had that specific preview image assigned. There may be other possibilities but that's what readily comes to mind.

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