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Wizard Mirror Rigging


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Hey, I tried the tutorial of Robocat Rigging Bones.

So I tried it on a model of mine, and I can follow it clear untill 38m00s.

Then the wizzard mirror bones is used, and as far as I can see I get another result.

 

When I try to mirrorbones there do start another -x bone collection.

But there is no attachment.

Also I see a new Root bone, while this was excluded.

Further there apear only a left bone with a foot.

 

Maybe I have overseen something in the parms?

rig00.jpg

rig01.jpg

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I gave it a try. The core problem is that the +x side isn't exactly mirror to the -x side.

 

There are two solutions...

 

-In model mode select all the CPs on the +x side, RMB on the "untitled" Group that creates in the PWS, choose "Snap to mirrored points"

 

or

 

-in the MirrorBone Wizard, raise the "use tolerance for cp position" parameter. I had to raise it to 0.5 to get it to catch everything.

 

MirrorBone creates a Group, "CPs without mirror" of points it couldn't find mates for to let you know if there are problem CPs.

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you might give this a try. It only works in the 32bit version use the MirrorSplinesFree_13E.hxt. I've been using it for years. I really like its mirror splines capability. The creator has abandoned the support but has given it out for free.

 

Hello.

MirrorSplines is now free.

The free version is not necessary of licence key.

Please use it.

Masashi Watanabe

 

 

it might be worth a try

MirrorSplinesFreeBin.zip

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Well, further on in the rigging manual there is this moment the feet get sepperated from the calf bone,

and then the calf bone is attached to the foot bone with an "IK constraint".

Then the feet would animate with the calf bone.

 

I don't see this happen, as the feet stay on place.

I tried to make an "orient as" constraint, but they still keep in place.

Only when I attached them again in the action window they respond.

But that's not the way to do it, I think.

doni07.jpg

doni07.mdl

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Yes, Happy NewYear!

 

Thanks Robocat.

 

I didn't see the site window appear for attached to parent, and set user properties on.

So I kept repeating the good advice for wrong outcome.

One thing I still don't get is when I use the properties on in the model pose they won't apear in the action window.

I still have to turn them on.

Well, that won't weight for the good outcome I now have.

 

I was using the bone rigging for Tom to get a start.

Also tried the Skeleton2001 in trying to see what kind of attachments are used.

But it fails when I don't have he basic principes of rigging.

 

Thanks for taking time to answer my question.

 

:)

 

 

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Yes, Happy NewYear!

 

Thanks Robocat.

 

I didn't see the site window appear for attached to parent, and set user properties on.

So I kept repeating the good advice for wrong outcome.

One thing I still don't get is when I use the properties on in the model pose they won't apear in the action window.

I still have to turn them on.

Well, that won't weight for the good outcome I now have.

 

 

Set the Pose ON in the Model before you make an Action for it or drop it in a Chor.

 

I'm not sure what you are doing differently to get a different result. If you could bring this to Live Action Time we could look at it live.

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No, I was a bit confused in the working area.

Some additions are made in the model window, others in the relation window.

So after checking things in the action window, I got lost in doing things in the wrong window.

 

I assumed that when I turned the user poperties on in the relation window,

they would automaticly be turned on in the action window.

This is not the case, but thanks for clearing it up.

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It seems it works alright, at least for what I can obtain with a cartoon frame and a rotoscope.

Maybe the upper legs are a bit too round, as the back tie became a bit too small.

 

I already had Fred, Barney, Wilma and Betty.

Great as a handy pet object.

:)

dino13.avi

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