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I confess that I haven't used the Explode Rebuilt plugin much before... why... I have absolutely no idea.

Bullet Physics is giving me an opportunity to use that!

 

Attached are two projects.

The first is the project prior to running the Bullet Simulation.

The second is the result after the simulation is run.

 

Fun stuff.

 

(I looked at Steffens 'Fracture' example first before trying this and had to remind myself how he created the explode model)

 

 

ExplodeRebuildBulletP.prj

bpexplode.gif

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A really cool thing about simulations is that changes can be made after the simulation with relative ease.

One such change is that of texturing.

 

A quick assignment of new groups to create striped patterns for instance.

Or materials.

Or material effects.

Or Hair.

Or Cloth.

Etc. Etc.

 

No need to re-simulate.

(Assuming no need to simulate further)

:

bpexplode2.gif

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