Admin Rodney Posted March 31, 2017 Admin Share Posted March 31, 2017 Here's a still from my first 'real' test of Bullet Physics. I was wondering how useful Bullet will be in creating rubble. Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 31, 2017 Author Admin Share Posted March 31, 2017 I confess that I haven't used the Explode Rebuilt plugin much before... why... I have absolutely no idea. Bullet Physics is giving me an opportunity to use that! Attached are two projects. The first is the project prior to running the Bullet Simulation. The second is the result after the simulation is run. Fun stuff. (I looked at Steffens 'Fracture' example first before trying this and had to remind myself how he created the explode model) ExplodeRebuildBulletP.prj Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 31, 2017 Author Admin Share Posted March 31, 2017 A really cool thing about simulations is that changes can be made after the simulation with relative ease. One such change is that of texturing. A quick assignment of new groups to create striped patterns for instance. Or materials. Or material effects. Or Hair. Or Cloth. Etc. Etc. No need to re-simulate. (Assuming no need to simulate further) : Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 31, 2017 Author Admin Share Posted March 31, 2017 Hmmm... meethinkis we need to have several planets crashing together... This'll have to do in the short term. 1 Link to comment Share on other sites More sharing options...
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