Jump to content
Hash, Inc. - Animation:Master

Playing with patches getting weird effect at the end


Recommended Posts

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

  • Admin

While I didn't find what it was there is something animated/keyframed that appears to be making the change.

The reason I believe this to be so is that if you delete all the keyframes from the end of the sequence the problem goes away.

But then again so does everything else that was animated too!

 

For tweaking/troubleshooting purposes this is why I would generally suggest that cyclic motion/animation be made in an Action and then dropped onto the Model's instance in the Choreography. Then it's a lot easier to ferret out where the problem is. And it's easier to change the animation in all instances because you've got only one place to edit it.

Link to comment
Share on other sites

  • Hash Fellow

I found it! "Euclidian distance" gets switched from ON to OFF at 2:00. That is causing the slight change in how the combiner renders.

 

Euclidian distance controls how the colors form paths around the spots. One is more squarish than the other.

 

Euclidian.JPG

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...