sculptorpro Posted February 12, 2016 Share Posted February 12, 2016 A character for a story I am working on at the moment, I mixed the head features in Makehuman, saved and imported as .obj/prop, and then retopo'd in a Choreography window of AM. I saw what David Higgins had made with his model and have found it a great way to model relatively quickly and easily. The splines form reasonably smoothly without a lot of editing as well. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 12, 2016 Share Posted February 12, 2016 Nice work. Full figure next ? I used a similar process for previous projects. I found it taught me a lot about spline setup and continuity as well as getting the results. regards simon Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted February 12, 2016 Admin Share Posted February 12, 2016 Looking good thus far. It's a little hard to say more without seeing more, so I guess this is where I say, "Wireframe please!" Quote Link to comment Share on other sites More sharing options...
sculptorpro Posted February 12, 2016 Author Share Posted February 12, 2016 Thanks for your comments Simon and Rodney. Here is the wireframe of the head. I am also wondering if this method of modeling would be good for using with Autodesk 123D organic and solid objects. Quote Link to comment Share on other sites More sharing options...
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