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cribbidaj

matte vs. glossy specularity

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Hello - I'm got a relatively simple humanoid character model that I want to render as basically flat black with some white specularity reflections, but I want it to have a more "matte" rendered look without the glossy look that specularity normally gives to the model. Any ideas how to accomplish this?

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Set the specular highlight to be quite large and quite dim and that will make a duller specular highlight.

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Thank you, Robert! That, of course, did it . . . "if it was a snake . . ."

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