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Assault Rifle Texturing Exercise

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Attached is a rendering of an assault rifle I put together. It loosely resembles a FN FAL assault rifle, but any resemblance to any actual rifle is purely a coincidence. I was more interested in a realistic texture than any mechanical accuracy.

Untitled-2.jpg

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Very well looking rifle and very nice used look :).

Good job.

 

See you

*Fuchur*

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That's very good texturing!

 

As a former maintainer of small arms I would be wary of firing that rifle without a thorough inspection first.

From the outside it does look operational though!

 

Nice job!

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Very nice texturing job!

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Great, looks well battle-worn. I'd like to see you render a 360 spin on it! Make sure your specularities are right...

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Thanks to Fuchur, Rodney, Agep and itsjustme for you feedback, I really appreciate it.

John Bigboote commented on the specular textures. I had some problems getting them to work with all the detail maps. I am going to have to look into better ways of matching the worn parts to specular highlights. I finally took

most of them off and just relied on lighting tricks to get a metal-look.

Actually, the model itself does not look as worn as the choreography rendering.

Attached is a rendering of the side view from the modeling window.

ModelingWindow.jpg

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