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Wildsided

Faking 3D

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To clarify I'm not talking about 3D as in a 3D model. I mean 3D like stuff coming in and out of the screen. I had this idea a little while ago and finally got around to trying it out. (Not claiming to be the first person to ever think of this.)

 

Essentially I made a black window that tricks the brain into thinking you're watching a smaller sized video than you actually are. So when the object comes through the window and is in the black area 'outside' the video. You get a sense of 3D without actually having a 3d video.

 

Works best when you full screen the video. Also sorry about the video quality, not a big fan of this new 10mb upload limit, might end up making a new private youtube channel to upload stuff and then link to it.

 

3d3d1.mov

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That's a neat idea, Dan. The effect isn't very strong on my computer, but it's because the blue of the TARDIS is almost black and it's hard to see any contrast.

 

Screen Shot 2014-08-30 at 7.50.03 PM.png

 

Looking at the edges, I'm thinking maybe there's an alpha channel?

 

 

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I'm reminded of Rodney's avatar. It worked better on the old forum but he made it look like his fingers were reaching outside the frame.

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Yeah there is Mark, all the choreography settings are just left as is. I'll play about with it some more.

 

Thinking about constraining the window to the camera so it can be moved without losing the effect. I Think some kind of glowing or sparkling particle effect flying through the window would look pretty swish.

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I think this better demonstrates what I was getting at. Took about 5 minutes to set up and then for some inexplicable reason, even at such a tiny resolution, took 12 hours to render.

 

fake3dtwo.mov

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Inspirational stuff Dan! :)

 

I started out playing with screen/rectangle shapes but then went on to play with other shapes.

I suppose it's mostly necessary to use a rectangle to simulate a screen but perhaps more and more (with virtual reality glasses being all the rage) we may see other effects as well.

 

In the attached it should become obvious what shape I've used to mask the particles and A:M logo.

If it's less obvious... this me adjusting my view of realtime particles playing in the HAMR viewer.

Benefit: Realtime rendering can be seen immediately.

 

In general, the idea is to mask what needs to be masked to focus the audience's attention on what you want them to see.

Then the work becomes that of creating and executing those masks successfully.

masking.mp4

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Yeah that's the general idea Rodney. Fooling the viewer, or at least their eyes, into thinking the video is smaller than it is.

 

Also now I have to play with HA:MR as this is the first time I've seen it.

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