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VC++ and A:M version compatibility

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Can Visual C++ 2010 Express be used for A:M plugin development?

Can the V18 SDK be used for making V17 plugins? (Unfortunately, V18 is unusable on my system.)

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As far as I know Express does not allow MFC code to be used, which is needed if I am not wrong.

BUT that does not have to be true anymore, based on this article: http://www.codeproject.com/Articles/30439/How-to-compile-MFC-code-in-Visual-C-Express

 

If you can use mfc with that, you should be able to create plugins with it. v18 mainly introduces OpenGL 3.0... so as long as you do not use these functionalities it should be able to be used or at least should be very easy to be transfered afterwards.

 

See you

*Fuchur*

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Visual Studio 2015 (recommended also for plugins now) + Intel 2016

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On 11/6/2016 at 5:07 AM, yoda64 said:

Visual Studio 2015 (recommended also for plugins now) + Intel 2016

 

Steffen, is the current version, Visual Studio 2017, appropriate now?

 

I see that they are also offering "Visual Studio 2019 Release Candidate"

https://visualstudio.microsoft.com/downloads/

 

If I am learning C++ with a plan to write an A:M plugin should i stay with 2017 or adopt 2019?

Or maybe it doesn't make a difference?

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VS 2019 is really extremly new... it will really be introduced at the Microsoft Build 2019 in a few days (start of April).
I'd say in any way that is a little bit too early for a beginner to start with it.

Best regards
*Fuchur*

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I'm still using VS2015 due compatibilty issues with the Intel compiler , so I can't say if VS2017/VS2019 is working.

Maybe I'll test it tomorrow on my second machine .

Short note VS2017 is working for compiling plugins .

But in general, I wouldn't use  VS2019 before the first service pack is out ...  

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Microsoft and the bleeding edge don't generally get along well...better to stay on a known stable release

 

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