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ToreB

How to make mode buttons stick?

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When I animate I almost all the time select a given bone and then click “rotate mode” and rotate that bone into position.

I therefore find it a problem in A:M that the moment I let go of the bone, the mode selection jumps back to “Standard Mode”, instead of staying in “rotate mode”, ready for the next rotate action (or in any other mode apart from standard mode for that matter).

I wonder if there is a workaround or a preferences setting I have overlooked to make the mode buttons stick, or if this is a candidate for a feature request?

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Good news and bad news... :D

 

Good news... On Tools>Options>Global there's a switch for "Sticky modes"

 

Bad News... It's new in v18 and I'm not sure it's in the early v18 that you are using because of your video glitch.

 

 

Take a look and see if you have it.

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Robert, it is in there allright, but turning sticky mode on only makes MOVE, ZOOM and TURN (the view manipulation tools) sticky, not TRANSLATE MODE, SCALE MODE and ROTATE MODE (bone/object manipulation tools)?

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Robert, it is in there allright, but turning sticky mode on only makes MOVE, ZOOM and TURN (the view manipulation tools) sticky, not TRANSLATE MODE, SCALE MODE and ROTATE MODE (bone/object manipulation tools)?

 

That is true. You could ask for "Sticky Mode" to be extended to object manipulators. I don't know if that is something fundamentally different than the view manipulators.

 

For me, if I'm going to be doing a bunch of Rotates or Translates or Scales on different bones I'm already going to have my finger over the appropriate shortcut key so it's only minor thing to turn it back on for each one. For me it's been a rare need because 95% of the time the next manipulator I'm going to use will not be the last one I used.

 

You could do like another brand of software and reassign Translate Rotate and Scale to three neighboring keys so you can leave three fingers over those all the time, ready to strike.

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