thefreshestever Posted March 1, 2014 Share Posted March 1, 2014 i have a robot with joints that have euler limits, they just can move in one axis. i want to add a dynamic constraint, but want that constraint to also accept the euler limits... right now the dynamic chain works, but in all directions. any ideas? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 1, 2014 Hash Fellow Share Posted March 1, 2014 I think that is a matter of arranging the contstraints in the right order so that the Euler overrides the dynamic constraint . I forget whether top is first or last. A:M executes constraints from top to bottom. The last constraint on the list is able to modify what ever the top constraint did. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 1, 2014 Hash Fellow Share Posted March 1, 2014 I'll note that after re-ordering constraints you may have to save close and reload the PRJ to get the change to truly take hold. Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted March 1, 2014 Share Posted March 1, 2014 i've gotten it to work real-time while i'm scrubbing through, but when I render final the dynamics goes all wonky... How do I simulate and bake dynamics? right now it is "display while simulating"--seems like there was a right-click option Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 1, 2014 Hash Fellow Share Posted March 1, 2014 If I right click in the chor and do Bake Dynamic Systems it appears to be properly baked. It looks like what happened in real time. I think. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 1, 2014 Hash Fellow Share Posted March 1, 2014 I thought I posted some PRJs but they're gone! Watch these from the top view. DynamicTest01.prj... the bar swings in all directions when moved. DynamicTest01.prj DynmaicTest01b.prj... An Euler constraint is added below the Dynamic constraint. The bar now only swings on the Y axis. DynamicTest01b.prj Quote Link to comment Share on other sites More sharing options...
thefreshestever Posted March 1, 2014 Author Share Posted March 1, 2014 thanks, robert... realtime looks fine, didn´t render or bake yet, we´ll see how this goes... Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted March 1, 2014 Share Posted March 1, 2014 thanks Robcat! I don't know why that eluded me--it is available in the Action window also. Here is an example (only one bone in this relationship), but should also work for thefreshestever's robot Quote Link to comment Share on other sites More sharing options...
thefreshestever Posted March 1, 2014 Author Share Posted March 1, 2014 thanks Robcat! I don't know why that eluded me--it is available in the Action window also. Here is an example (only one bone in this relationship), but should also work for thefreshestever's robot i´ve made two seperate on/off poses, one for the euler constraints, and one for the dynamics. then i just re-ordered them in the characters relationships folder, this works as well... Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted May 15, 2014 Share Posted May 15, 2014 Don't forget there is an angle limit setting in the dynamic-constraint that may do what you want the euler limit to do... Quote Link to comment Share on other sites More sharing options...
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