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K, so this time there's an actual texture on his head and not just me photoshopping him some wrinkles in.

 

Nye head test0.png

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I'm back with a bit of an update,

 

So in June of 2015, I posted this image.

 

Max and annie0.png

 

Of Annie and Max('s head) in a tender moment. I'd put Max on a back burner for quite a while and he got so badly burned that I decided to start over.

 

Below is a redux of the original image. Max doesn't have hair at the minute because particle hair and my laptop don't get along, so gonna make his hair out of textured geometry instead, at least that's the plan.

 

Max and Annie tender moment0.png

 

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Thanks, guys :)

 

Quick question.

 

I used to be able to Copy/Paste an object that had a decal applied and it would make a copy of the object and also the decal so both objects had a decal applied. Now all of a sudden Copy/Paste is producing a blank object and no decal. I've tried resetting the settings to default but this hasn't solved the issue. Any ideas? Have I turned something off without realising?

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I used to be able to Copy/Paste an object that had a decal applied and it would make a copy of the object and also the decal so both objects had a decal applied. Now all of a sudden Copy/Paste is producing a blank object and no decal. I've tried resetting the settings to default but this hasn't solved the issue. Any ideas? Have I turned something off without realising?

 

 

I can't check A:M Reports at the moment but I think this is a known issue that may have been repaired (in v19).

In the interim, if you require that feature, you might install a previous release to get at that functionality.

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Cheers Rodney, I downloaded version 17 and have been using that for the time being.

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K, so, nearly a week later, Max and Annie, both with Hair now and a bonus pic of max with male pattern balding.

 

Bald Max0.png

 

Max and Annie tender momentwhair0.png

 

 

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Very interesting. It's nice to see your approach... and that approach looks like it's is working great. :)

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Thanks Rodney. Got the technique from Naughty dog software, the company behind the Uncharted and The Last of Us games. They did this cool series of making of videos for the Last of Us and the layered plates thing coupled with textures and alpha maps is how they did the hair. Renders so much faster than particle hair, but I've deliberately avoided animating Annie because I predict it will be a bitch to animate.

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