itsjustme Posted July 17, 2013 Share Posted July 17, 2013 In this post I will be adding videos showing how to animate with and install the Squetch Rig as I get them done. If anyone finds a problem with the tutorials, let me know. Inside each ZIP file, is an H.264 encoded 1280x720 MP4 video and a subtitle file (.SRT). Some of the video players able to use the subtitle files include (there are others, but I am familiar with these): Windows: KMPlayer GOM Media Player VLC UMPlayer Mac VLC UMPlayer Squetch_Rig_Animating_Neck_and_Head.zip Squetch_Rig_Animating_Torso.zip Squetch_Rig_Animating_Legs.zip Squetch_Rig_Animating_Hands.zip Squetch_Rig_Animating_Arms.zip Quote Link to comment Share on other sites More sharing options...
thefreshestever Posted July 17, 2013 Share Posted July 17, 2013 great!!! Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted July 17, 2013 Admin Share Posted July 17, 2013 Wow! You've packed a lot of versatility into the Squetch Rig. (Things I didn't know were there!) I'm going to have to watch these videos a few times just for all of that information to sink in. I was playing with the Squetch Rig a lot last week and plan to use it for some projects. You've implemented some wonderful features! Quote Link to comment Share on other sites More sharing options...
Xtaz Posted July 18, 2013 Share Posted July 18, 2013 kudos. amazing settings on this amazing rig. I would pay for use it. Quote Link to comment Share on other sites More sharing options...
markw Posted July 18, 2013 Share Posted July 18, 2013 I second Rodney's Wow! I am in awe of you Sir! Quote Link to comment Share on other sites More sharing options...
itsjustme Posted July 25, 2013 Author Share Posted July 25, 2013 I have added a tutorial on animating the legs in the first post of this thread. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted July 26, 2013 Admin Share Posted July 26, 2013 If I was impressed before... I'm almost overwhelmed now. Thanks for the effort you've put into making (not only the Squetch Rig) but the accompanying videos. I have a confession to make... As I was getting into this video I suddenly was overwhelmed by the simplicity of the technology involved in the .SRT subtitling. Most of my day was spent (away from the computer/internet) considering the benefits that can be derived from it. Later I even downloaded a program dubbed "Subtitle Workshop" to explore the benefits further. I don't mean to go off topic but these SRT subtitles are good stuff. Not only are they documentation on their own (above and beyond that of the video) they are a great way to visualize how time plays out. A:M's Dopesheet use to import something similar but I think it recently lost that functionality. One could hope that reason was because Steffen might hope to leverage the format. I know you are busy these days but if you ever have the spare time I'd love to hear more about how you setup your subtitles. Based on previous posts I'd say you are using Handbrake? Quote Link to comment Share on other sites More sharing options...
itsjustme Posted July 26, 2013 Author Share Posted July 26, 2013 I know you are busy these days but if you ever have the spare time I'd love to hear more about how you setup your subtitles. Based on previous posts I'd say you are using Handbrake? I'm using GIMP to make the opening graphics, AbiWord to write the script, Audacity to record and edit the audio, CamStudio to capture the video (using the CamStudio lossless codec), Virtualdub to edit the video (using the CamStudio lossless codec) and to combine the opening graphics, audio and video, HandBrake to convert the AVI file to an MP4 and Aegisub to make the subtitles (I copy and paste from the original script and adjust the timing using the MP4 played as a guide in Aegisub and then export it as an SRT file). I used to use Subtitle Workshop, but it isn't an active program now. It still works, but Aegisub is a lot like it, is cross platform and is still active. I like including subtitle files in case a word gets clipped (or I mumble or something), for the hearing impaired and for conversion into other languages. Hope that helps, Rodney. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted July 26, 2013 Admin Share Posted July 26, 2013 Hope that helps, Rodney. It does indeed David. Aegisub is a very interesting program. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted July 28, 2013 Author Share Posted July 28, 2013 I have added a video on animating the hands in the first post of this thread. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted July 28, 2013 Admin Share Posted July 28, 2013 I have added a video on animating the hands in the first post of this thread. RE: Squestch Rig Hands Very nice David! Very nice indeed. Thanks! And especially for the video outlining usage. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted August 10, 2013 Author Share Posted August 10, 2013 I have added a video on animating the arms in the first post of this thread. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted August 10, 2013 Admin Share Posted August 10, 2013 Those are some impressive features in the Arm setup. The one that really got my attention... well, there was more than one but the last one that got me going... was where you have the Arm stretch and then bake at the stretched length and the animator can press on to control the arm via the Hand as if that were the standard length of the arm all along. [You call it "Right Arm Scale to Reach (IK Only)... with the feature kicking in once the setting is set to 0%]. Now that is sure to be useful! Nice work David, Thanks! Quote Link to comment Share on other sites More sharing options...
Xtaz Posted August 11, 2013 Share Posted August 11, 2013 Fantastic tons of features.... Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted July 10, 2019 Share Posted July 10, 2019 How do I "unhide" the geometry bones in the "squetch sam" model? BTW David - the model and rig is extraordinary! I'm exploring it within an action in v.19.0g and am fascinated with not only the vast amount of poses you've created but also the results of the render. I'm accustomed to rendering in v.18, but it seems to me that rendering in v.19 is much quicker and the depth in the render is of a much better quality. Is that due to changes in v.19? Or is it also because the default in the "advanced rendering" window has 5 passes assigned in the "progressive render passes"? Quote Link to comment Share on other sites More sharing options...
itsjustme Posted July 11, 2019 Author Share Posted July 11, 2019 To unhide the majority of the geometry bones, you can turn on the "Show_and_Hide_Rig_Components/show_geom_bones" Pose. For the hands, turn on the "Animation_Controls/Hand_Controls/show_right_finger_controls", "Animation_Controls/Hand_Controls/show_left_finger_controls", "Animation_Controls/Hand_Controls/show_right_thumb_control" and "Animation_Controls/Hand_Controls/show_left_thumb_control". For the face, turn off the "Show_and_Hide_Rig_Components/hide_face_setup_bones/hide_face_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eye_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_FAN_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_roll_geom_bones" and "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_mouth_fan_geom_bones". I think that's all of them. Hope that helps. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 11, 2019 Hash Fellow Share Posted July 11, 2019 13 hours ago, cribbidaj said: Or is it also because the default in the "advanced rendering" window has 5 passes assigned in the "progressive render passes"? The number of passes chosen here applies only to on-screen progressive renders (Shift-Q) Choosing a lower number gives you a shorter wait before the render returns full control of the interface to you. "1 pass" is often all you need to judge light/shadow/AO results. Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted July 11, 2019 Share Posted July 11, 2019 Thanks guys! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.