Simon Edmondson Posted February 7, 2013 Share Posted February 7, 2013 I realise this is a bit of an open question, for which my apologies. I'm working away on a sequence were the figure rises to standing, turn, shifts weight and settles. Thought it was ok until I noticed some joint pops and went to look what was causing it. The interpolation is set to spline. There is a four frame space between one pose and the next but, as you can see, on frames 16-17, there is a definite pop in the joint. Leg_pop.mov Is there a way around that ? The key is on 15, the pop on 16 and 17 and the next key on 20. Its not too big but it is noticeable and, if anyone has a suggestion as to cause and possible cure I would be very grateful. regards simon Ps Just tried smooth, that seems to ease it if not remove altogether. Is that the answer ? ( asks he foolishly ) Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 7, 2013 Hash Fellow Share Posted February 7, 2013 Knee pops, a bain of 3D animation. Fundamentally it's a reality of triangle geometry. kneepops.mov Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 7, 2013 Author Share Posted February 7, 2013 Knee pops, a bain of 3D animation. Fundamentally it's a reality of triangle geometry. kneepops.mov Robert Thank you very much once again for your help, I'm downloading the mov now. regards simon Robert that worked splendidly. Thank you. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted February 7, 2013 Share Posted February 7, 2013 You could also use an exponential decay setup to get "soft IK"...there's a tutorial for that here. There is an example of this in Squetchy Sam. You can set an arm or leg softIK limit to something like 98% to get rid of the problem. Hope that helps. -------------------------- EDIT -------------------------- The tutorial is also located here with the finished model and subtitle file included. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 7, 2013 Author Share Posted February 7, 2013 You could also use an exponential decay setup to get "soft IK"...there's a tutorial for that here. There is an example of this in Squetchy Sam. You can set an arm or leg softIK limit to something like 98% to get rid of the problem. Hope that helps. -------------------------- EDIT -------------------------- The tutorial is also located here with the finished model and subtitle file included. David Thank you very much for that. I shall look it up straight away. regards simon Quote Link to comment Share on other sites More sharing options...
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