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Ilidrake

Tsm2

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I have the model pictured. Using the TSM2 as you can see most of the splinal sections will be in the back if I leave them in the deault T-Pose. My question is should I have the bones conform to her shape and arch or leave them in the staright position and position the mesh so that the bones are more centered? I know they need to be brought down and such I am just asking for the general position inside the mesh.

mother_side.jpg

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I believe you can curve the spine bones. Do a quick test with the in a empty model window with a curved spine.

 

After you run rigger, make spine 2,3and4 visible and see it they follow the upper control.

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I believe that all those spine bones are optional too, in that particular character you may not want to use all 5(?) spine bones- she has a stubby little torso, you might be able to get away with just 2 spine bones.

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In TSM2 you DO have to use all of the spine bones. In TSM1 it was possible to not use some.

 

For a situation where the ribcage is a large portion of the torso, you might make the last spoine bone larger to accomodate it and the others shorter.

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I mean- you have to let TSM2 give you all of the spine bones... but they are easily deletable, and the ensuing hierarchy will remain the same. I wouldn't delete spine1, but the other 4 are fair game.

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The bones have to be there, because the script in Rigger expects them to be there. The script will fail if it encounters a bone name that isn't present in the model.

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Yeah-yeah! I am talking AFTER the TSM2 rigging process is completed, all 3 steps. You can delete bones you find unneeded at will.

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