Jump to content
Hash, Inc. Forums
Sign in to follow this  
WillP

V11.0 Beta 2

Recommended Posts

Windows versions can be found here:

2004 CDROM (Orangutan)

dongle (HASP) Version

Multi-User Dongle Version

 

Beta FTP area

 

V11.0 Features

 

V11.0 Online Technical Reference

 

V11.0 Beta now requires dongles to be programmed for year 2004. If you receive a hasp or "No Authorization" error you will need to have your dongle upgraded for the 2004 subscription.

 

Contact upgrades@hash.com for more info. Run the RUS Utility to get your HASP ID#. After receiving an update code from support@hash.com you can use this utility to flash the HASP.

 

 

----- Fixes since last Beta version.

  • Fixed the project to be marked modified from relationship windows loading
  • Fixed turning off embedded property on a never saved object {Rachel Jones}
  • Fixed Alias Edges.pfx to match 8.5 {ArtWare}
  • Fixed crash opening an animation window with posteffects
  • Fixed unable to load embedded post effects used on animations {Sam
    Buntrock}
  • Fixed crash clicking on camera in bones mode in chor {my main man Vernon}
  • Loading radiance values from verion 8.5 and older works correctly. { Yves
    Poissant }
  • Custom Color dialog working again { Frank Hulsey }
  • statusbar and menubar hide/show work properly, and so does it in fullscreen
    mode { Greg Rastomi }
  • Customized colors save and load properly { Shaun Freeman }
  • The Play button no longer sticks on
  • Play mode is much faster.
  • Speedup Interface during Plus/Minus key
  • Added Reflective Filter surface attribute property { Yves Pissant }
  • Recent Projects are always visible in Project menu now.
  • Library tab now have shortcuts available ie "View Model Library" { Greg
    Rastomi }
  • Frame editbox selects on inital focus { Bob Croucher }
  • Right clicking on the frame bar when it isn't fully visible { Jeff Lee }
  • Made global gravity and drag animatable over time. {Anders Avero}
  • Targets can be set on dynamic constraint for controlling both ends of the chain.
  • Multiple dynamic constraints can be added to one chain for custom settings for
    each bone.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...