Gerry Posted May 14, 2012 Share Posted May 14, 2012 I want to make the mouth for the "O" phoneme a little rounder but not sure where to do it. I've been experimenting but not saving as I didn't want to break anything. I started out trying to edit the phoneme relationship itself, but then decided that I needed to alter the mouth constraints. However I'm at a loss as to whether I should edit the Mouth Corner Constraints, or the Face Control Limits. But I'm leery about altering any of this stuff, I know it will come back to bite me. Then I wondered if I should just animate the cp's in the O phoneme itself and not mess with the bones. I think ultimately this would be the easiest fix. Anyone have any advice or opinions on this? Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 14, 2012 *A:M User* Share Posted May 14, 2012 Gerry Did this for Chris and mine rear window project. Since the relationship was set already with the null, I just selected edit and then used muscle poses to clean up the phoenem Steve Quote Link to comment Share on other sites More sharing options...
Gerry Posted May 14, 2012 Author Share Posted May 14, 2012 Thanks,Steve. I ultimately went with that solution, it was the simplest, without altering the model. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.