lbruno Posted March 14, 2012 Share Posted March 14, 2012 Hi all, Is it possible to hide a distortion box? I have attached some bones to a distortion box and would like to see only the bones and not the distortion box when animating. thanks, Luca Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 14, 2012 Hash Fellow Share Posted March 14, 2012 Turning it's "Active" property OFF in the chor will make it invisible. I haven't set up enough of a test case to see if that also turns off its distortion powers. But try that and let us know. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 14, 2012 Hash Fellow Share Posted March 14, 2012 Whoops... turning it OFF does turn off it's distortion powers so that won't solve your problem. However, I find that they are only visible in the chor when you are in Shaded-wirefrme or wireframe mode. If you go to shaded mode it won't be visible unless the distortion Action Object is actually selected. Quote Link to comment Share on other sites More sharing options...
lbruno Posted March 14, 2012 Author Share Posted March 14, 2012 Tried it. It turns the distort "powers" off also. Quote Link to comment Share on other sites More sharing options...
lbruno Posted March 14, 2012 Author Share Posted March 14, 2012 That might be enough for me thanks Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted April 10, 2012 Share Posted April 10, 2012 I found that a few years back the dbox had lost its ability to be a tool for active animating... as say a bone is. despite my efforts with bug reports to get it back to that function it has not as far as I know. so I just use it to create facial morph targets. Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 10, 2012 Hash Fellow Share Posted April 10, 2012 I recall when they were not working but in V16 the Distortion boxes can be rigged with bones and then animated in the chor DBox.mov Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted April 10, 2012 Share Posted April 10, 2012 Robert, there was a time when I was able to create a pose and put the dbox into the pose say attached to the face of a character. then whenever I wanted to animate the face I could turn that pose on and the dbox would become available. it was great for facial animation...but after several back and forths when it stopped working, that ability of putting it into the pose as described above was explained as a bug which allowed me to do it????? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 10, 2012 Hash Fellow Share Posted April 10, 2012 I've been experimenting a bit more and the behavior is inconsistent. Ostensibly, you use a distortion box as an action object, and drop the action on your character an then you can animate the distortion box in the chor. But it doesn't seem to work 100%. More investigation is needed. Quote Link to comment Share on other sites More sharing options...
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