Sean delgatto Posted November 25, 2011 Share Posted November 25, 2011 I have a character that holds a staff and from it is a hook from which a lantern will swing back and forth. But what I want it to do is to swing naturally rather than animated myself if at all possible. So Basically the character will move the stick itself, then depending on the direction, speed, and etc the program will figure out how it will react. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted November 25, 2011 Share Posted November 25, 2011 Hi Sean ... you must create a rig and in the last bone to use Dynamic constraint... in its properties go to Dynamic Options -> Targeting -> Stiffness ... here you can adjust how the bones will be affected ( hard / soft ). Remember, use the dynamic constraint in the last bone, in your project in the lantern. Quote Link to comment Share on other sites More sharing options...
Sean delgatto Posted November 26, 2011 Author Share Posted November 26, 2011 Hi Sean ... you must create a rig and in the last bone to use Dynamic constraint... in its properties go to Dynamic Options -> Targeting -> Stiffness ... here you can adjust how the bones will be affected ( hard / soft ). Remember, use the dynamic constraint in the last bone, in your project in the lantern. Sweat thank ya, will give it a try! Quote Link to comment Share on other sites More sharing options...
Sean delgatto Posted December 27, 2011 Author Share Posted December 27, 2011 worked wonderfully thank you Quote Link to comment Share on other sites More sharing options...
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