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Hash, Inc. - Animation:Master

bone rotation triggered by audio file?


John Bigboote

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I followed the link Nancy, in the heading at the top it says "no longer available" does that mean what I think it means? That you can't do that anymore? How bout with Version :15J?

 

Yes, I am channeling John right now...and...um...he's...um...no...huh?...wha?...er...ok...wants to say....I think......getting static now...um...he said that there was once an external program at one time that existed that possibly produced a file for some version of A:M that drove poses. And probably doesn't work anymore.

 

John will at some point have to confirm or deny my existence.

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Yes Nancy and Matt there is a john ...in most buildings, I have an external program Amplitude the will control a percentage pose base on the volume of the sound. Matt is you think this is what you need email me through the email here on the forum link and I'll help you . I 'll try posting an example here.

 

 

Using windy sound in hash data to generate action to control pose "sound" on model "point"

 

 

matt_example.mov

 

 

sound.zip

 

 

mattsample.zip

 

did not include windy sound

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Rodney you are correct but it has more control and setup and requires I believe a midifile

 

The plugin is meant in addition with the help of a midifile to steering properties of a choreographyobject as a function of the note height or volume. The midiformat 0 and 1 is supported . At properties become except string (ShortCut to) and timeproperties (PathConstraint.Lag,Chor Range and so one) everythings supports .

 

http://www.sgross.com/plugins/plugin7/index.html

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