Paul Forwood Posted September 11, 2011 Share Posted September 11, 2011 I have a very simple rig in this character which uses knee targets, which are children of the pelvis. The left and right knee rigging is identical but I am getting this problem with the right knee only. Any insight into the cause would be welcomed. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 11, 2011 Share Posted September 11, 2011 I have a very simple rig in this character which uses knee targets, which are children of the pelvis. The left and right knee rigging is identical but I am getting this problem with the right knee only. Any insight into the cause would be welcomed. Delete the geometry of the model, save it out as a new model and post it to the forum...that will make diagnosing the problem easier, Paul. Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted September 11, 2011 Author Share Posted September 11, 2011 Okay. Thanks, David. This rig is very simple and rather messy at the moment. It is intended to be as easy to setup in a new model as possible and in an attempt to get a simple game rig to export properly I have tried to restrict the amount of bones, though some unused bones still exist in this rig at the moment. SmallRig00.mdl I wouldn't recommend this rig to anyone else as it isn't very user friendly. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted September 12, 2011 Share Posted September 12, 2011 Try moving the knee targets more directly infront of the knee (from a front view the look as if they are to the side slightly). Also remove the offsets in the "aim at" constraints. Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted September 12, 2011 Author Share Posted September 12, 2011 Ah! Thank you, Mark! I set the rotation offsets to 0 for the right leg bone and that fixed the problem. Quote Link to comment Share on other sites More sharing options...
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