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Paul Forwood

Wonky knee

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post-183-1315780946.gif

I have a very simple rig in this character which uses knee targets, which are children of the pelvis. The left and right knee rigging is identical but I am getting this problem with the right knee only. Any insight into the cause would be welcomed.

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RigError_A00.gif

I have a very simple rig in this character which uses knee targets, which are children of the pelvis. The left and right knee rigging is identical but I am getting this problem with the right knee only. Any insight into the cause would be welcomed.

 

Delete the geometry of the model, save it out as a new model and post it to the forum...that will make diagnosing the problem easier, Paul.

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Okay. Thanks, David.

 

This rig is very simple and rather messy at the moment. It is intended to be as easy to setup in a new model as possible and in an attempt to get a simple game rig to export properly I have tried to restrict the amount of bones, though some unused bones still exist in this rig at the moment.

 

SmallRig00.mdl

 

I wouldn't recommend this rig to anyone else as it isn't very user friendly.

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Try moving the knee targets more directly infront of the knee (from a front view the look as if they are to the side slightly). Also remove the offsets in the "aim at" constraints.

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post-183-1315789042.gif

Ah! Thank you, Mark! :)

I set the rotation offsets to 0 for the right leg bone and that fixed the problem.

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