Walter Baker Posted August 18, 2011 Share Posted August 18, 2011 Just made a simple rig and was watching 'building first rig' by HomeSlice. Got to the point to do my Constraints, when I try to pic target bone it does not select the one I choose, so I go to select target and the needed bone (s) do not show up in the list. I'm sure it is something simple i have missed. FatGuy.prj Quote Link to comment Share on other sites More sharing options...
Fuchur Posted August 18, 2011 Share Posted August 18, 2011 Just made a simple rig and was watching 'building first rig' by HomeSlice. Got to the point to do my Constraints, when I try to pic target bone it does not select the one I choose, so I go to select target and the needed bone (s) do not show up in the list. I'm sure it is something simple i have missed. Did not look into your rig, but depending on the constraint you want to add, it may be that the bones have the wrong hierachical structure for the constraint. Are they in one bone-chain? See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 18, 2011 Share Posted August 18, 2011 Also, if bones are hidden in the model, they won't show up in the dropdown menu. Quote Link to comment Share on other sites More sharing options...
Walter Baker Posted August 19, 2011 Author Share Posted August 19, 2011 The bones are not hidden and they are, if I understand right, not in a one bone chain. It is a simple straight forward rig with no fancy extra bones, some attached others not but for some reason I am unable to select the bone need for a constraint. Some times most of the bones will show up in the list of tatgets sometimes just a few will. It's a mystery to me. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 19, 2011 Hash Fellow Share Posted August 19, 2011 What constraint are you trying to do to what bone in this model? Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 20, 2011 Share Posted August 20, 2011 As fuchur said, it's probably as hierarchy thing. From what I saw on your model, all the bones were unhidden, so that's not the issue. If you have bones occupying the same space, it will be tough to use the picker, but should show up in the menu, if the hierarchy will allow it. As Robert asked, what bone to what bone are you trying to constrain. Quote Link to comment Share on other sites More sharing options...
Walter Baker Posted August 20, 2011 Author Share Posted August 20, 2011 head, orient like, neck or neck to head, hand to forearm, I used the mirror bones plugin and noticed in the Groups there is a CPs without mirror and Unassigned CPs would ehat have anything to do with it? Quote Link to comment Share on other sites More sharing options...
itsjustme Posted August 20, 2011 Share Posted August 20, 2011 head, orient like, neck or neck to head, hand to forearm, I used the mirror bones plugin and noticed in the Groups there is a CPs without mirror and Unassigned CPs would ehat have anything to do with it? Mirroring the bones and having unassigned CP's wouldn't cause the problem, Walter. If you add a null to the end of the forearm, move the hand out of the arm hierarchy (I would move it out of the entire hierarchy), and then have it "translate to" and "orient like" the target null, I think you'll be able to do a lot more with the hand...the same with the head (except the null would be at the end of the neck and the constraints would be to that null). I would also do the same thing to the neck (with a null on the end of "spine 2")...that would give you the ability to turn on and off whether the neck/head orients like the chest. Hope that helps. Quote Link to comment Share on other sites More sharing options...
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