Jump to content
Hash, Inc. Forums

The Ground Plane


Rodney

Recommended Posts

  • Admin

Okay, this'll seem silly but bear with me...

 

With a revised TaoA:M under way, is there a way we can upgrade A:M's current default ground plane?

 

Some considerations:

 

- The current Ground plane isn't even a proper extrusion of a spline which makes quickly editing it something of a pain.

It's easier (and seriously, it is easy) just to replace the default model but because it is A:M's default it'll always come back again.

 

- Should we develop a new 'TaoA:M approved' method of managing/switching the Ground Plane to other pre-made sets?

 

- Would users be interested in such a thing?

Some would be utterly simple while others would be very complex; thus demonstrating concepts and examples of composition, lighting and environmental animation and effects).

As some of these assets exist already (Cornell Box anyone?) it may just be a matter of collecting and organizing the resources available.

 

- Perhaps, like the Camera Rig, something similar could builtfor the Ground Plane?

 

- User level solutions that work really well can inspire further development and enhancement A:M.

When v17 is released perhaps it could usher in a new default 'look' as well.

 

Your thoughts? Ideas? Recipes?

Are you happy with the Ground Plane we've got already?

Link to comment
Share on other sites

My beef about the Ground plane is it has "Cast Shadows" OFF which causes single thickness patches to not cast shadows. Turning it ON fixes that.

 

Hm why not change it? I would although like to change the default camera to a 16:9 ratio. 720p may be an option so it could be a smaller resolution too... 720x405 for instance.

That would just be more modern...

 

See u

*Fuchur*

Link to comment
Share on other sites

Okay, this'll seem silly but bear with me...

 

With a revised TaoA:M under way, is there a way we can upgrade A:M's current default ground plane?

 

Some considerations:

 

- The current Ground plane isn't even a proper extrusion of a spline which makes quickly editing it something of a pain.

It's easier (and seriously, it is easy) just to replace the default model but because it is A:M's default it'll always come back again.

 

- Should we develop a new 'TaoA:M approved' method of managing/switching the Ground Plane to other pre-made sets?

 

- Would users be interested in such a thing?

Some would be utterly simple while others would be very complex; thus demonstrating concepts and examples of composition, lighting and environmental animation and effects).

As some of these assets exist already (Cornell Box anyone?) it may just be a matter of collecting and organizing the resources available.

 

- Perhaps, like the Camera Rig, something similar could builtfor the Ground Plane?

 

- User level solutions that work really well can inspire further development and enhancement A:M.

When v17 is released perhaps it could usher in a new default 'look' as well.

 

Your thoughts? Ideas? Recipes?

Are you happy with the Ground Plane we've got already?

 

 

My beef about the Ground plane is it has "Cast Shadows" OFF which causes single thickness patches to not cast shadows. Turning it ON fixes that.

 

Hm why not change it? I would although like to change the default camera to a 16:9 ratio. 720p may be an option so it could be a smaller es too... 720x405 for instance.

In ny way that would be more modern...

 

See u

*Fuchur*

I would second both of these!

Link to comment
Share on other sites

  • Admin
It's easy enough to post a revised default.cho on the forum but to really change it it would need to be incorporated into the data that gets installed with A:M.

 

Yes, perhaps easier to post a short tutorial on the subject of swapping these assets out versus rewriting A:M's code. Replacing the defaults would have a rippling effect that cascades down to every user that launches A:M.

 

When related to these areas, perhaps coding time would be better spend on ways to really lock in customized changes between installations.

These changes may be at the level of sophistication where we could say that if you know enough about the need for the customization you probably already now how to effect the change.

 

Not sure... that's why we are discussing it here. :)

Link to comment
Share on other sites

Would be a question we would need to ask Steffen about... if it is only a resource, it would be as simple as replacing the file before compiling.

If it would be that easy, I would say it would be worth it... if not, it could be posted here.

 

See you

*Fuchur*

Link to comment
Share on other sites

  • Hash Fellow

I think the ground plane is the way it is because it rendered faster. In the beginning that was probably an important consideration. Today, with faster computers, the advantage is probably insignificant.

Link to comment
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...