Jump to content
Hash, Inc. Forums
Sign in to follow this  
Meowx

Changing an action object's relationships in a Chor

Recommended Posts

I've got actions that give characters base setups for weapons; drag the character into a chor, drag the action on to them and they've got weapons in hand and ready to go. However, I can't seem to figure out how to access the relationships (orient like, translate to) mid-chor. For example, if I want to have them pick up/drop something or flip a weapon around in their hand, I can't figure out how. Do I just have to set the weapons and stuff up in the chor separately every time, do I have to have tailor-made actions for each instance, or am I missing something here?

Share this post


Link to post
Share on other sites
Do I just have to set the weapons and stuff up in the chor separately every time,
I would think this is much simpler if you really need to do much with the object , however...

 

 

... if you "Show more than drivers" the bones in the action object will be made visible in the PWS

 

Also the bones in an action object are visible/selectable/moveable if you select the parent model then go to skeletal mode.

Share this post


Link to post
Share on other sites

Yeah, I got that far, but I couldn't find the relationship itself anywhere (to modify its value).

 

I went ahead and just deleted the relationships from the action and re-applied them in the chor. Thanks!

Share this post


Link to post
Share on other sites
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...