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Changing an action object's relationships in a Chor


Meowx

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I've got actions that give characters base setups for weapons; drag the character into a chor, drag the action on to them and they've got weapons in hand and ready to go. However, I can't seem to figure out how to access the relationships (orient like, translate to) mid-chor. For example, if I want to have them pick up/drop something or flip a weapon around in their hand, I can't figure out how. Do I just have to set the weapons and stuff up in the chor separately every time, do I have to have tailor-made actions for each instance, or am I missing something here?

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Do I just have to set the weapons and stuff up in the chor separately every time,
I would think this is much simpler if you really need to do much with the object , however...

 

 

... if you "Show more than drivers" the bones in the action object will be made visible in the PWS

 

Also the bones in an action object are visible/selectable/moveable if you select the parent model then go to skeletal mode.

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Yeah, I got that far, but I couldn't find the relationship itself anywhere (to modify its value).

 

I went ahead and just deleted the relationships from the action and re-applied them in the chor. Thanks!

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