bubba Posted February 19, 2011 Author Share Posted February 19, 2011 Maybe because it's a genuine AM report thing and not new-guy-doesn't-know-what-he's-doing But how do I know when it is a A:M report thing and not just me screwing up? If it is a genuine problem I would have thought that either Rodney or Yoda64 would have stepped in. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 19, 2011 Hash Fellow Share Posted February 19, 2011 But how do I know when it is a A:M report thing and not just me screwing up? You don't, no one does until it gets looked at a bit. Starting it in Newbies was fine. Here's something to try... start a new PRJ in v16 start a new model create a chain of two bones and add a third bone that isn't a child of those two make a new Pose and create the constraint to Kinematic constrain the two-bone chain to the third bone. CLose the Pose window got back to the model window and turn the pose ON in the properties window Drop the model in a new chor do the two bones follow the third bone when you drag it? If not, save the PRJ and reload it. Do they follow now? Then if it still doesn't, start from the top and do it in v15. Tell us what happens. This is all stuff you've done before, you're just making the simplest possible test case to exclude as many other elements as possible. Quote Link to comment Share on other sites More sharing options...
bubba Posted February 19, 2011 Author Share Posted February 19, 2011 OK here we go - v15.0j+ every thing looks good. v15ikchain.mov v16 everything not so good - required screen capture, not render-to-file v16ikchain1.mov Here is the two projects. v16simplechain.prj v15simplechain.prj Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 19, 2011 Hash Fellow Share Posted February 19, 2011 They both work when i load then into v16, but since this doesn't work for you in v16 I'd say there's something wrong with the v16 mac version. Make a movie that shows you doing the whole test in v16 beginning with building the bones, then doing the constraint, all the way to trying it in the chor. You dont' really need any boxes to go with it, just the bones will do. use a bone for the target instead of a null and when you build them -place the third bone so it looks like it's on the tip of the chain, just like it would be on a leg. make that movie and that will be good for AMReports Quote Link to comment Share on other sites More sharing options...
Developer yoda64 Posted February 19, 2011 Developer Share Posted February 19, 2011 Don't spend more time on this , thats a bug related to #5841 (mac only bug) and is fixed for RC2 . Quote Link to comment Share on other sites More sharing options...
bubba Posted February 19, 2011 Author Share Posted February 19, 2011 Is 5841 the bone snapping issue where the tip of a bone will not freely rotate but snaps with a predetermined number of seconds? Quote Link to comment Share on other sites More sharing options...
Developer yoda64 Posted February 20, 2011 Developer Share Posted February 20, 2011 Yes , but the bug was much more in the deep (matrix library) and has much sideeffects. Has todo with different overloading on the mac (different behavior for gcc and VS) for some classes . Quote Link to comment Share on other sites More sharing options...
bubba Posted February 21, 2011 Author Share Posted February 21, 2011 Once you get your two IK legs rigged you can animate a walk like this... Robcat2075 - I have started to animate a walk as you did in your video. I am still working with the contact poses. Something strange is happening. I am in the right-hand view (like you) and am sliding the feet along. Reviewing it in this position, everything looks fine. But, head-on, my model is starting to lean to the right. I noticed that that did not happen with yours. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 21, 2011 Hash Fellow Share Posted February 21, 2011 ? Try it again from scratch. either the body is not moving straight ahead or the feet are not moving straight ahead. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.