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robcat2075

Assigning CPs and seeing CP assignment

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In response to a query about how to find unassigned CPs, the answer is... every CP is assigned to something.

 

Here's how to see it and change it:

 

AssigningCPs.mov

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In response to a query about how to find unassigned CPs, the answer is... every CP is assigned to something.

 

Here's how to see it and change it:

 

AssigningCPs.mov

 

Would this be a valid way to deal with the distinct surface twist (for instance, between arm and shoulder) when CPs are very close together?

 

Rich

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In response to a query about how to find unassigned CPs, the answer is... every CP is assigned to something.

 

Here's how to see it and change it:

 

AssigningCPs.mov

 

Since v17 you can also see the bones a CP is assigned too when activating the "Show Manipulator"-Button (the info-field next to the selection in modelling-mode).

 

See you

*Fuchur*

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In response to a query about how to find unassigned CPs, the answer is... every CP is assigned to something.

 

Here's how to see it and change it:

 

AssigningCPs.mov

 

Would this be a valid way to deal with the distinct surface twist (for instance, between arm and shoulder) when CPs are very close together?

 

Rich

 

CP weighting? Yes. You would weight the CPs to progressively be weighted more to the shoulder or the arm

 

Here is a comparison of CP weighting vs Fan Boning for that purpose

 

http://www.hash.com/forums/index.php?showtopic=43850

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